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Problem-Based Learning with the Gamification Approach in Ecopedagogy for Children Aged 4-7 Years: A Case Study of Kampung Kramat Malang, Indonesia

机译:基于问题的学习与4-7岁的儿童野外面积的游戏方法 - 以印度尼西亚Kampung Kramat Malang为例

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摘要

Environmental damage has become a serious problem of the world today. Eco-Pedagogy is essential for early childhood to raise awareness, role, and involvement in addressing environmental issues. The study aims to develop a problem-based learning method with gamification in Eco-pedagogy to provide environmental knowledge and environmental awareness through informal early-childhood education. The subject is children aged 5-7 years in Kampung Kramat Malang, Indonesia (a slum on the riverbank and built on the public cemetery, which has been transformed into a thematic tourism village in Malang). This study is a research and development using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model with qualitative and descriptive data analysis techniques. The results showed that the problem-based learning instructional design with gamification approach can provide the environmental awareness on children's cognitive and habituation.
机译:环境破坏已成为当今世界的严重问题。 生态教育学对幼儿期至关重要,以提高意识,角色和参与解决环境问题。 该研究旨在通过非正式的早期教育,在生态教育学中制定基于问题的学习方法,以提供环境知识和环境意识。 该主题是印度尼西亚Kampung Kramat Malang的5-7岁儿童(河岸的贫民窟,并建在公墓,这已被转变为Malang的专题旅游村)。 本研究是使用具有定性和描述性数据分析技术的addie(分析,设计,开发,实施和评估)开发模型的研究和开发。 结果表明,基于问题的学习教学设计与博彩方法可以为儿童认知和习惯提供环境意识。

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