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Interactive Gamification Learning Media Application For Blind Children Using Android Smartphone in Indonesia

机译:印度尼西亚使用Android智能手机的盲儿童互动游戏化学习媒体应用程序

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The purpose of this research is to develop an interactive learning media application by using gamification approach in smartphone, to help the blind children to improve interest and enthusiasm for learning, and increase their understanding of the material presented. Moreover, the current conditions for the unavailability of interactive learning media for blind children in Indonesian. The process of developing this application uses the Game Development Life Cycle (GDLC) method which consists of initiation, pre-production, production, testing, beta, and release. This application has been tested on several respondents. From this study, developing the useful application, easy to use, and accommodates all their needs.
机译:这项研究的目的是通过使用智能手机中的游戏化方法来开发交互式学习媒体应用程序,以帮助盲人儿童提高学习兴趣和学习热情,并增加他们对所介绍材料的理解。此外,印尼盲儿童无法使用互动学习媒体的现状。开发此应用程序的过程使用游戏开发生命周期(GDLC)方法,该方法包括启动,预生产,生产,测试,测试版和发布。此应用程序已在多个受访者上进行了测试。通过这项研究,开发出有用的应用程序,易于使用,并满足他们的所有需求。

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