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An Evader-Centric Strategy Against Fast Pursuer in an Unknown Environment with Static Obstacles

机译:一种以静态障碍在未知环境中对快速追求的避难所的战略

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In this paper, we consider a pursuit-evasion game problem in a geometric setting, where a single pursuer and single evader are in motion with conflicting interests. The pursuer follows a recently introduced angular acceleration guidance law to catch the evader and the evader-centric strategy is supposed to keep the evader away from the pursuer for maximum possible time in an unknown environment having static obstacles. An evader-centric approach is proposed in the present paper that uses linear extrapolation to predict the future move of the evader and define its own strategy. The well-known tangent bug algorithm is employed to deal with static obstacles. Effectiveness of the proposed evader's strategy has been analyzed in terms of interception time and distance travelled by the players. Simulation results demonstrate effectiveness and efficiency of the proposed method.
机译:在本文中,我们考虑了一个几何设置中的追求逃避游戏问题,其中单个追求者和单个逃避者遭到矛盾的利益。追求者遵循最近引入的角度加速指导法,以捕获逃避者,逃避中心的战略应该让逃避者远离追求者,以便在具有静态障碍的未知环境中获得最大可能的时间。在本文中提出了一种以避难所为中心的方法,该论文采用线性外推预测逃避的未来移动并定义其自身的策略。众所周知的切线Bug算法用于处理静态障碍物。拟议的Evader战略的有效性已经在截取时间和球员旅行的距离方面进行了分析。仿真结果表明了所提出的方法的有效性和效率。

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