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Augmented reality of traditional food for nutrition education

机译:增强了传统食品的营养教育现实

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This study aims to develop an augmented reality medium of traditional Sundanese food for nutrition education for teenagers. The media designed also consists of values of local wisdom education. The application is named AR Ma'Ugiz. The making of the application starts with story board design, 3D objects of traditional Sundanese food design using blender software and making videos about the making of the food. To make the videos, this paper uses Wondershare Filmora software. In an attempt of making AR Ma'Ugiz compatible to many platform, a Unity 3D is employed. The results of the research show that Augmented Reality designed to introduce traditional Sundanese food to teenagers is interesting and fun for them. In addition, the teenager students have more opportunities to explore the food in terms of the making procedure and nutrition information. Thus, the media used in nutrition education appear to have strengths in introducing values of local wisdom. In the meantime, local wisdom plays an important role in character education which, in this context, enables students to love their culture, including their traditional food.
机译:本研究旨在为青少年营养教育开发一种增强现实媒介。媒体设计也包括当地智慧教育的价值观。该应用程序被命名为ar ma'ugiz。该应用程序的制作以故事板设计,使用搅拌机软件的传统阳光食品设计的3D对象,并制作关于食品的制作的视频。要制作视频,本文使用了Wondershare Filmora软件。在尝试使AR MA'UGIZ兼容许多平台的情况下,采用UNITED 3D。研究结果表明,增强现实旨在向青少年引入传统的阳光食物,对他们来说是有趣和乐趣。此外,少年学生在制定程序和营养信息方面有更多机会探索食物。因此,营养教育中使用的媒体似乎具有引入当地智慧的价值观的优势。与此同时,本地智慧在性格教育中发挥着重要作用,在这种背景下,使学生能够爱他们的文化,包括他们的传统食物。

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