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The research of applying Mobile Virtual Reality to Martial Arts learning system with flipped classroom

机译:翻转教室应用移动虚拟现实对武术学习系统的研究

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This study developed a mobile 3D Martial Arts image learning system through Mobile Virtual Reality technology with Google Cardboard and so that it can provide free observation angle, and then incorporated this learning system into a flipped-classroom curriculum. With the Mobile VR Learning system, learners could watch immersive VR and 360-degree clips using a Cardboard viewer to learn Martial Arts, and furthermore Fitts and Posner's three-stage theory of motor skill learning was applied to. Our aim was to increase learners' interest and motivation to learn Martial Arts and achieve higher levels of performance. The experimental participants were divided into two groups, i.e., the experimental group (EG) and the control group (CG). The EG was applied the mobile VR learning System during the before state of flipped classroom, and the CG group was also taught with flipped classroom method but watching the mobile learning videos during the before state of courses. After seven-week courses, MSLQ(Motivated Strategies for Learning Questionnaire) and T-test was applied to both groups to explored the influences to learning motivation and performance by the Martial Arts Mobile VR learning system.
机译:本研究通过使用Google纸板通过移动虚拟现实技术开发了一种移动3D武术图像学习系统,使其可以提供自由观察角度,然后将该学习系统纳入翻转课堂课程。通过移动VR学习系统,学习者可以使用纸板观众观察沉浸式VR和360度剪辑来学习武术,而且FITTS和POSNER的三阶段的机动技能学习理论应用于。我们的目标是提高学习者的兴趣和动力,以学习武术,实现更高层次的表现。实验参与者分为两组,即实验组(例如)和对照组(CG)。在翻转教室之前,例如在翻转教室之前应用移动VR学习系统,并且CG组也被抄写课堂方法教授,但在课程之前观看移动学习视频。在七周的课程之后,MSLQ(学习问卷的激励策略)和T检验适用于两组,以探索武术移动VR学习系统的学习动机和表现的影响。

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