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Complexity of Self-Preserving, Team-Based Competition in Partially Observable Stochastic Games

机译:在部分可观察到随机游戏中的自我保留,团队竞争的复杂性

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Partially observable stochastic games (POSGs) are a robust and precise model for decentralized decision making under conditions of imperfect information, and extend popular Markov decision problem models. Complexity results for a wide range of such problems are known when agents work cooperatively to pursue common interests. When agents compete, things are less well understood. We show that under one understanding of rational competition, such problems are complete for the class NEXPNP. This result holds for any such problem comprised of two competing teams of agents, where teams may be of any size whatsoever.
机译:部分可观察的随机游戏(POSG)是在不完美信息条件下的分散决策的强大和精确模型,并扩展了流行的马尔可夫决策问题模型。当代理商合作地追求共同利益时,众所周知,复杂程度的结果是着名的。当代理竞争时,事情更易于理解。我们展示在对理性竞争的一个理解下,此类问题是Nexpnp类的。这一结果持有由两个竞争对手组成的任何此类问题,其中团队可能是任何规模。

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