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Study of Real Sense Terrain Generating Based on Fractal

机译:基于分形的真实感觉地形

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摘要

In this paper, the overall designing idea on real terrain is firstly proposed, the geometric modeling process is introduced, BinSplit binary segmentation algorithm is put forward based on fractal theory and midpoint displacement algorithm idea. Then visualization of 3-D terrain based on OpenGL is accomplished; thus real sense terrain is generated and good result is gained.
机译:本文首先提出了关于真实地形的整体设计思路,介绍了几何建模过程,基于分形理论和中点位移算法思想提出了Binsplit二进制分割算法。然后完成基于OpenGL的3-D地形的可视化;因此,生成了真正的感觉地形,获得了良好的结果。

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