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首页> 外文期刊>WSEAS Transactions on Computers >The Study of Terrain Simulation Based on Fractal
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The Study of Terrain Simulation Based on Fractal

机译:基于分形的地形仿真研究

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摘要

In this paper the principle of fractal theory and fractal Brownian motion (FBM) are analyzed in detail. The Diamond-Square algorithm is introduced. And it introduces the process of generating three dimensional terrain, cloud and sky by this algorithm. There also analyses the physical meaning of FBM's two parameters H and σ. Through the analysis of the effect of different parameters, there is proposed a method of controllable fractal terrain based on parameters. Simulated a controlled fractal scene via VC ++ and OpenGL. And the same time, points the limitation of this algorithm. But as this algorithm's generating speed is faster, it also has validity and practicability.
机译:本文详细分析了分形理论的原理和分形布朗运动(FBM)。介绍了菱形平方算法。并介绍了利用该算法生成三维地形,云,天空的过程。还分析了FBM的两个参数H和σ的物理含义。通过分析不同参数的影响,提出了一种基于参数的可控分形地形控制方法。通过VC ++和OpenGL模拟受控的分形场景。同时指出了该算法的局限性。但是由于该算法的生成速度较快,因此具有有效性和实用性。

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