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Evaluation of fractal terrain model for vehicle dynamic simulations

机译:汽车动态模拟的分形地形模型评估

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摘要

Fractals are a popular method for modeling terrains that include various scales. This paper investigates the effectiveness of using fractals for generating artificial terrains which can be used for vehicle simulations. The 3-D Weierstrass-Mandelbrot function was used to generate surfaces based on experimentally measured terrains. There is an exponential relationship between the root means squared elevation of the surfaces and the fractal scaling parameter. This relationship was used to determine the required fractal parameters to generate a surface with a desired roughness. A light detection and ranging (LiDAR) sensor coupled with a global positioning system (GPS) and inertial navigation system (INS) was used to measure two off road surfaces. The experimental terrain was then compared to the simulated terrain. Based on the comparison, the fractal model can capture the general roughness of the experimentally measured terrains as determined by the dynamic response of a suspension model. However, the fractal model fails to capture some of the nuances and non-periodic events observed in experimental terrains.
机译:分形是一种用于建模包括各种比例尺的地形的流行方法。本文研究了使用分形生成可用于车辆模拟的人工地形的有效性。使用3-D Weierstrass-Mandelbrot函数根据实验测量的地形生成曲面。曲面的均方根高程和分形缩放参数之间存在指数关系。该关系用于确定生成具有所需粗糙度的表面所需的分形参数。结合全球定位系统(GPS)和惯性导航系统(INS)的光检测和测距(LiDAR)传感器用于测量两个非路面。然后将实验地形与模拟地形进行比较。基于比较,分形模型可以捕获由悬架模型的动态响应确定的实验测量地形的总体粗糙度。但是,分形模型无法捕获在实验地形中观察到的一些细微差别和非周期性事件。

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