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Game based learning vs. gamification from the higher education students' perspective

机译:从高等教育学生的观点,基于游戏的学习与游戏

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The term Edutainment, has been fabricated by combing the two words “Education” and “Entertainment”, and as this term expresses, this concept provides educational entertainment or entertainment-education. That means this let the student to learn subject matters with entertainment, so that the students get attracted to learning rather than getting used to learning through the teacher centered learning concept. Under this novel concept called “Edutainment” there comes a couple of new ways of teaching like Game Based Learning and Gamification. These concepts can be applied to enhance the learning procedure of students in various age levels. This paper gives you an analysis of Game Based Learning vs. Gamification in higher education from Computer Science students' perspective.
机译:通过梳理两种单词“教育”和“娱乐”,并随着这个概念来制作的,通过梳理两种单词“教育”和“娱乐”来制作,提供教育娱乐或娱乐教育。这意味着让学生用娱乐学习主题,使学生吸引学习,而不是通过教师集中学习的学习理念。在这个名为“Edutainment”的新颖概念下,有几种新的教学方式,如基于游戏的学习和游戏。这些概念可以应用于增强各个年龄水平学生的学习程序。本文从计算机科学学生的角度展开了对高等教育的基于比赛的基于游戏与游戏的分析。

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