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Game based learning vs. gamification from the higher education students' perspective

机译:高等教育学生视角下的基于游戏的学习与游戏化

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The term Edutainment, has been fabricated by combing the two words “Education” and “Entertainment”, and as this term expresses, this concept provides educational entertainment or entertainment-education. That means this let the student to learn subject matters with entertainment, so that the students get attracted to learning rather than getting used to learning through the teacher centered learning concept. Under this novel concept called “Edutainment” there comes a couple of new ways of teaching like Game Based Learning and Gamification. These concepts can be applied to enhance the learning procedure of students in various age levels. This paper gives you an analysis of Game Based Learning vs. Gamification in higher education from Computer Science students' perspective.
机译:寓教于乐,是通过将“教育”和“娱乐”两个词组合而成的,正如该术语所表达的那样,该概念提供了教育娱乐性或娱乐性教育。这意味着这使学生可以娱乐地学习主题,从而使学生对学习产生兴趣,而不是通过以教师为中心的学习概念习惯学习。在这个名为“娱乐”的新颖概念下,出现了两种新的教学方式,例如基于游戏的学习和游戏化。这些概念可以用来增强不同年龄段学生的学习过程。本文从计算机科学专业的学生角度分析了高等教育中基于游戏的学习与游戏化。

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