computer animation; computer games; hearing; human computer interaction; human factors; interactive systems; adaptive algorithms; auditory perception; computer animation; crowd simulation; data-driven personality modeling; entertainment; example-guided physics-based sound synthesis; human perceptual systems; human sensory systems; human-computer interaction; immersive experiences; interactive applications; multimodal interaction; perceptually guided principles; perceptually-inspired computational models; physical environment; psychophysics; shared social experience; video games; visual computing; Adaptation models; Animation; Computational modeling; Computer science; Entertainment industry; Games; Solid modeling; computer animation; crowd simulation; entertainment; human perceptual systems; human-computer interaction; multimodal interaction; perceptually-inspired computing; video games;
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机译:感知启发计算