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2015 7th International Conference on Intelligent Technologies for Interactive Entertainment
2015 7th International Conference on Intelligent Technologies for Interactive Entertainment
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1.
CrossCult: Empowering reuse of digital cultural heritage in context-aware CrossCults of European history
机译:
CrossCult:在上下文相关的欧洲历史CrossCults中增强数字文化遗产的重用
作者:
Bravo Quezada Omar G.
;
Garcia Velez Roberto A.
;
Blanco-Fernandez Yolanda
;
Lopez Nores Martin
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
history;
ubiquitous computing;
European history;
context-aware CrossCults;
context-aware edutainment experiences;
digital cultural heritage reuse;
digital cultural resources;
human history;
Cultural differences;
Engines;
Europe;
History;
OWL;
Ontologies;
Semantics;
History learning;
Semantic reasoning;
edutainment;
interactivity;
2.
Visual metaphors for semantic cultural heritage
机译:
语义文化遗产的视觉隐喻
作者:
Damiano Rossana
;
Lombardo Vincenzo
;
Lieto Antonio
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
data visualisation;
history;
ontologies (artificial intelligence);
user interfaces;
3D labyrinth;
information encoding;
ontology;
semantic cultural heritage;
semantic encoding;
users interface;
visual metaphor;
visual representation;
Cultural differences;
Media;
Navigation;
Ontologies;
Semantics;
Three-dimensional displays;
Visualization;
3D visualization;
cultural heritage;
ontologies;
3.
An open platform for full body interactive sonification exergames
机译:
一个开放的平台,用于全身互动的超声游戏
作者:
Ghisio Simone
;
Coletta Paolo
;
Piana Stefano
;
Alborno Paolo
;
Volpe Gualtiero
;
Camurri Antonio
;
Primavera Ludovica
;
Ferrari Carla
;
Guenza Carla Maria
;
Moretti Paolo
;
Bergamaschi Valeria
;
Ravaschio Andrea
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
interactive systems;
medical computing;
patient rehabilitation;
serious games (computing);
3-axis accelerometers;
EyesWeb XMI software;
Kinect;
Xbox;
aesthetic resonance;
cognitive impairment;
full body interactive sonification exergames;
home-based rehabilitation;
log file recordings;
low-cost Android smartphones;
real-time feedback;
remote interactive platform;
Games;
Libraries;
Pediatrics;
Synchronization;
Tracking;
Trajectory;
exergames;
multimodal analysis;
rehabilitation;
4.
A semantic layer for knowledge-based game design in edutainment applications
机译:
娱乐应用中基于知识的游戏设计的语义层
作者:
Repetto Andrea
;
Catalano Chiara Eva
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
computer aided instruction;
entertainment;
formal specification;
ontologies (artificial intelligence);
serious games (computing);
software libraries;
virtual reality;
edutainment applications;
formal module;
game experience;
general-purpose game engine;
intelligent objects;
knowledge-based game design;
learning aspect;
marine environment;
ontologies;
serious game concept;
software library;
virtual worlds;
visual appearance;
Concrete;
Engines;
Games;
Knowledge based systems;
Ontologies;
Semantics;
Semantics;
edutainment;
na;
5.
A system for multimodal interaction with Kinect-enabled virtual windows
机译:
与启用Kinect的虚拟窗口进行多模式交互的系统
作者:
Bernardos Ana M.
;
Marquinez Inigo
;
Gomez David
;
Besada Juan A.
;
Casar Jose R.
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
computer games;
human computer interaction;
virtual reality;
COTS;
Kinect-enabled virtual window;
gaming device;
media content;
multimodal interaction;
remote control processes;
smart space service concept;
teleconference;
video clipping;
Calibration;
Cameras;
Games;
Real-time systems;
Speech recognition;
Streaming media;
Three-dimensional displays;
deictic interaction;
multimodal interaction;
smart objects;
smart spaces;
virtual windows;
6.
Digital facial augmentation for interactive entertainment
机译:
用于互动娱乐的数字面部增强
作者:
Hieda Naoto
;
Cooperstock Jeremy R.
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
augmented reality;
cameras;
entertainment;
graphical user interfaces;
2D rigid-body integration;
3D position;
arbitrary surfaces;
commodity cameras;
depth sensors;
digital facial augmentation;
digital projection technology;
dynamic graphical content;
fluid integration;
gravity simulation integration;
interactive entertainment;
object pose;
object tracking;
person face;
spatial augmented reality applications;
virtual object interaction;
Cameras;
Eye protection;
Face;
Light emitting diodes;
Mirrors;
Three-dimensional disp;
7.
GAINE — tanGible augmented interaction for edutainment
机译:
GAINE-寓教于乐的互动娱乐
作者:
Bottino Andrea
;
Martina Andrea
;
Toosi Amirhosein
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
computer aided instruction;
entertainment;
history;
serious games (computing);
GAINE;
children collaborative learning;
cultural heritage;
digital contents;
edutainment contexts;
entertainment contexts;
entertainment-edutainment applications;
face-to-face collaboration;
high-level constructs;
information sharing;
interactive storytelling;
interactive tabletop games;
medical therapy support;
operating systems;
scripting language;
social experiences;
software framework;
tangible augmented interaction for edutainment;
En;
8.
Grüt: A gardening sensor kit for children: A digital application that helps children develop ownership for their plants
机译:
Grüt:用于儿童的园艺传感器套件:一种数字应用程序,可帮助儿童发展对植物的所有权
作者:
Zonda Ilaria
;
Martis Jarmal
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
Internet of Things;
behavioural sciences computing;
computer aided instruction;
gardening;
graphical user interfaces;
smart phones;
virtual reality;
Cisco NL;
Dutch children;
Grüt framework;
Internet of Things;
MediaLAB Amsterdam;
children food-related behavior;
children ownership development;
consumer attitude;
crop growing;
digital application;
domestic space;
food consumption;
food production;
food waste problems;
gardening sensor kit;
physical object network;
real-world space;
school garden classes;
virtual reality;
9.
Phygital play HRI in a new gaming scenario
机译:
在新的游戏场景中音位玩HRI
作者:
Lupetti Maria Luce
;
Piumatti Giovanni
;
Rossetto Federica
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
avatars;
computer games;
human-robot interaction;
mobile robots;
HRI;
Phygital game play;
attraction;
avatar;
digital devices;
digital elements;
engagement;
gaming scenario;
health impact;
human-robot interaction;
physical elements;
physical features;
remote player;
screen time reduction;
virtual games;
virtual-physical contamination;
Cameras;
Floors;
Games;
Pipelines;
Robot kinematics;
Virtual reality;
Entertainment Robotics;
Game;
Mixed Reality;
Phygital;
10.
360-MAM-Affect: Sentiment analysis with the Google prediction API and EmoSenticNet
机译:
360-MAM-Affect:使用Google预测API和EmoSenticNet进行情感分析
作者:
Mulholland Eleanor
;
Mc Kevitt Paul
;
Lunney Tom
;
Farren John
;
Wilson Judy
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
application program interfaces;
computer games;
recommender systems;
social networking (online);
360-MAM-affect;
EmoSenticNetClassifer;
Google prediction API;
YouTube EDU;
digital content;
educational video content;
gamification technique;
media asset management;
online recommender system;
sentiment analysis module;
sentiment classifier;
video recommendation;
Google;
Media;
Recommender systems;
Sentiment analysis;
Testing;
Videos;
YouTube;
360-MAM-Affect;
360-MAM-Select;
EmoSenticNet;
Google Prediction API;
Head Squeeze;
Y;
11.
Sensors for the senses: Meaning-making via self-active entertainment experiences
机译:
感官传感器:通过主动娱乐体验创造意义
作者:
Brooks Anthony L.
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
art;
cameras;
computer games;
entertainment;
handicapped aids;
health care;
human computer interaction;
museums;
patient rehabilitation;
virtual reality;
ACM computer;
EAI INTETAIN 2015 conference;
HCI;
ICT intervention;
Museums;
art;
camera;
clinical rehabilitation;
digital media entertainment situation;
entertainment article;
game controllers;
healthcare;
human-computer interaction;
inhabited information space;
patient rehabilitation;
robotic devices;
self-active entertainment experience;
sensor-based system;
video games;
12.
Notification mechanisms in second-screen scenarios towards a balanced user experience
机译:
第二屏方案中的通知机制可实现平衡的用户体验
作者:
Almeida Pedro
;
Abreu Jorge
;
Silva Telmo
;
Duro Ligia
;
Aresta Monica
;
Oliveira Rita
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
interactive television;
TV content;
balanced user experience;
cognitive walk-through methodology;
interactive television;
notification mechanisms;
second-screen scenarios;
Films;
Haptic interfaces;
Prototypes;
Synchronization;
TV;
Time factors;
Visualization;
notifications;
second-screen applications;
television;
user experience;
13.
Virgil, robot for museum experience: Study on the opportunity given by robot capability to integrate the actual museum visit
机译:
维吉尔(Virgil),博物馆体验机器人:研究机器人功能所带来的整合实际博物馆参观机会的机会
作者:
Giuliano Luca
;
Kaouk Ng Miguel Efrain
;
Lupetti Maria Luce
;
Germak Claudio
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
application program interfaces;
history;
intelligent robots;
mobile robots;
museums;
telerobotics;
API;
ROS node;
Virgil;
cloud robotic infrastructure;
multimedia technology;
museum;
remote teleoperation application;
robotic system;
territorial heritage;
Cloning;
Cloud computing;
Cultural differences;
Mobile robots;
Multimedia communication;
Robot sensing systems;
Cloud Robotics Platform;
Human Robotic Interaction;
Intelligence Robots;
Robot mobile Telepresence;
14.
Wearable sensor networks for motion capture
机译:
用于运动捕捉的可穿戴传感器网络
作者:
Arsenault Dennis
;
Whitehead Anthony
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
augmented reality;
body sensor networks;
image motion analysis;
interactive systems;
augmented reality;
full body sensor-based motion tracking system;
hierarchical skeletal model;
interactive system;
mobile entertainment;
motion capture;
virtual reality game;
wearable inertial sensor;
wearable sensor network;
Accelerometers;
Biosensors;
Bones;
Games;
Sensor systems;
Tracking;
Sensors;
active games;
exergames;
motion capture;
wearable sensors;
15.
Wearable vision for retrieving architectural details in augmented tourist experiences
机译:
可穿戴式视野,可在增强的游客体验中检索建筑细节
作者:
Alletto Stefano
;
Abati Davide
;
Serra Giuseppe
;
Cucchiara Rita
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
architecture;
computer vision;
history;
image sensors;
information retrieval;
multimedia computing;
solid modelling;
wearable computers;
3D modeling;
architectural details retrieval;
augmented tourist experiences;
bag of words approaches;
cultural cities;
cultural heritage experience;
egocentric vision system;
feature descriptor;
generated visual vocabulary;
glass-mounted camera;
historical building;
local feature covariance;
multimedia contents;
multimedia tools;
precise visitor localization;
visual descriptor;
wearab;
16.
ARZombie: A mobile augmented reality game with multimodal interaction
机译:
ARZombie:具有多模式互动的移动增强现实游戏
作者:
Cordeiro Diogo
;
Correia Nuno
;
Jesus Rui
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
augmented reality;
computer games;
face recognition;
human factors;
mobile computing;
ARZombie player;
face recognition interaction techniques;
facial recognition system;
mobile augmented reality game;
multimodal interaction;
player interaction improvement;
real world scenarios;
tablets;
user experience enhancement;
virtual gaming;
virtual zombies;
Augmented reality;
Cameras;
Face;
Face detection;
Face recognition;
Games;
Lighting;
Augmented Reality;
Computers and information processing;
Face Detection and Recognition;
G;
17.
Soft play detection in shooter games using hit matrix analysis
机译:
使用命中矩阵分析的射击游戏中的软打检测
作者:
Laasonen Jussi
;
Smed Jouni
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
computer games;
matrix algebra;
hit matrix analysis;
player cheating;
shooter games;
soft play detection;
synthetic players;
Algorithm design and analysis;
Clustering algorithms;
Correlation;
Games;
Image edge detection;
Matrix converters;
Principal component analysis;
cheating;
collusion;
community detection;
e-sports;
graph clustering;
multiplayer games;
principal component analysis;
soft play;
18.
A methodological approach to user evaluation and assessment of a virtual environment hangout
机译:
用户评估和评估虚拟环境视频群聊的方法学方法
作者:
Pasin Marco
;
Frisiello Antonella
;
Wall Julie
;
Poulakos Steven
;
Smolic Aljoscha
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
interactive systems;
virtual reality;
REVERIE research project;
completely immersive scenarios;
complex sensory experiences;
full user interaction;
motion sensing devices;
realistic interpersonal interaction;
user evaluation;
user experiences;
virtual communication platforms;
virtual environment hangout assessment;
virtual reality;
Avatars;
Prototypes;
Real-time systems;
Rendering (computer graphics);
Three-dimensional displays;
Usability;
Virtual environments;
interactive virtual environments;
interface design and;
19.
The richness of open-ended play: Rules, feedback and adaptation mechanisms in intelligent play environments
机译:
开放式游戏的丰富性:智能游戏环境中的规则,反馈和适应机制
作者:
Rijnbout Pepijn
;
de Graaf Mark
;
Schouten Ben
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
computer games;
adaptation mechanisms;
intelligent play environments;
interaction opportunities;
interactive play environment;
open-ended play;
Adaptive systems;
Color;
Computers;
Context;
Games;
Interactive systems;
Shape;
Adaptation;
Feedback;
Open-ended play;
Play environments;
Rules and goals;
20.
Robot devastation: Using DIY low-cost platforms for multiplayer interaction in an augmented reality game
机译:
机器人毁灭:在增强现实游戏中使用DIY低成本平台进行多人互动
作者:
Estevez David
;
Victores Juan G.
;
Morante Santiago
;
Balaguer Carlos
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
augmented reality;
computer games;
graphical user interfaces;
humanoid robots;
mobile robots;
DIY low-cost platforms;
central server;
do-it-yourself robots;
home PC;
low-cost robotic platforms;
multiplayer augmented reality game;
multiplayer interaction;
robot devastation;
Augmented reality;
Cameras;
Games;
Robot vision systems;
Servers;
Streaming media;
augmented reality;
diy;
game;
low-cost;
multiplayer interaction;
robots;
21.
Automated video analysis of interpersonal entrainment in Indian music performance
机译:
对印度音乐表演中的人际交往进行自动视频分析
作者:
Alborno Paolo
;
Volpe Gualtiero
;
Camurri Antonio
;
Clayton Martin
;
Keller Peter
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
Internet;
music;
psychology;
video recording;
video signal processing;
EyesWeb XMI open software platform;
Indian music performance;
automated video analysis;
interpersonal entrainment;
musicology;
time-consuming manual intervention;
video recording;
Feature extraction;
Head;
Instruments;
Joints;
Manuals;
Synchronization;
Time series analysis;
ethnomusicology;
interpersonal entrainment;
synchronisation;
22.
Exploiting reverse correlation for the generation of virtual characters from personality traits
机译:
利用反向关联从人格特质生成虚拟角色
作者:
Nunnari Fabrizio
;
Heloir Alexis
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
graphical user interfaces;
outsourcing;
virtual reality;
crowdsourcing;
genetic evolution;
interactive genetic algorithms;
online reverse correlation technique;
physical attributes;
training phase;
virtual character appearance;
virtual character generation;
virtual character personality traits;
Character generation;
Correlation;
Face;
Genetic algorithms;
Genetics;
Oceans;
Three-dimensional displays;
Reverse correlation;
crowdsourcing;
interactive genetic algorithms;
virtual characters;
23.
A multimodal dataset for the analysis of movement qualities in karate martial art
机译:
用于分析空手道武术运动素质的多峰数据集
作者:
Kolykhalova Ksenia
;
Camurri Antonio
;
Volpe Gualtiero
;
Sanguineti Marcello
;
Puppo Enrico
;
Niewiadomski Radoslaw
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
gait analysis;
MoCap data;
audio recordings;
karate martial art;
motion capture data;
multimodal dataset;
postprocessing algorithm;
video recordings;
Acceleration;
Back;
Biomechanics;
Hip;
Joints;
Synchronization;
Trajectory;
Motion capture;
karate;
movement features;
multimodal dataset;
24.
Drawing outside the lines: Tracking-based gesture interaction in mobile augmented entertainment
机译:
画出轮廓:移动增强娱乐中基于跟踪的手势交互
作者:
Hurst Wolfgang
;
Poppe Ronald
;
van Angeren Jerry
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
augmented reality;
gesture recognition;
light pens;
mobile computing;
user interfaces;
augmented reality board game;
integrated camera;
mobile augmented entertainment;
pen tracking;
tablets;
tracking-based gesture interaction;
virtual board pieces;
Augmented reality;
Cameras;
Games;
Shape;
Switches;
Three-dimensional displays;
Tracking;
AR interaction;
Augmented reality;
gesture-based interaction;
handheld AR;
tracking-based interaction;
25.
Fydlyty: A low-fidelity serious game for medical-based cultural competence education
机译:
Fydlyty:针对医学文化能力教育的低保真的游戏
作者:
Khan Zain
;
Maddeaux Kristopher
;
Kapralos Bill
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
Internet;
avatars;
biomedical education;
computer aided instruction;
cultural aspects;
serious games (computing);
Fydlyty;
Web-based low-fidelity serious game;
avatar;
cultural characteristics;
cultural competence;
dialogue editor;
game player;
graphical-based fidelity;
learning process;
medical practitioners;
medical-based cultural competence education;
virtual character;
Cultural differences;
Education;
Games;
History;
Medical services;
Mood;
Visualization;
Serious gaming;
authoring environment;
cultural competence;
fide;
26.
Interactive entertainment, virtual motion training and brain ergonomy
机译:
互动娱乐,虚拟运动训练和人体工学
作者:
Invitto Sara
;
Faggiano Chiara
;
Sammarco Silvia
;
De Luca Valerio
;
De Paolis Lucio T.
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
cognition;
computer based training;
computer games;
electroencephalography;
ergonomics;
virtual reality;
EEG;
ERP components;
LM training;
VR;
brain ergonomy;
cognitive neuroscience;
immersive affordance condition;
interactive entertainment;
interactive game;
leap motion controller;
recognition task;
thinking training;
virtual motion training;
visual sensory;
Apertures;
Color;
Electroencephalography;
Grasping;
Software;
Training;
Virtual reality;
Cognitive Neuroscience;
Event Related Potentials;
Interactive Game;
Virtual Tra;
27.
How does it feel like? An exploratory study of a prototype system to convey emotion through haptic wearable devices
机译:
感觉如何?通过触觉可穿戴设备传达情感的原型系统的探索性研究
作者:
Mazzoni Antonella
;
Bryan-Kinns Nick
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
entertainment;
haptic interfaces;
music;
arousal value;
emotion mapping;
emotional content;
haptic wearable devices;
hearing-impaired audience;
high-intensity high-frequency haptic patterns;
low-intensity low-frequency haptic patterns;
movie scenes;
music;
portable-hands-free-wearable haptic device design;
portable-hands-free-wearable haptic device implementation;
sense of touch;
valence value;
Entertainment industry;
Haptic interfaces;
Media;
Motion pictures;
Music;
Prototypes;
Vibrations;
film art;
film music;
haptics;
28.
Playable one-switch video games for children with severe motor disabilities based on GNomon
机译:
基于GNomon的严重运动障碍儿童可玩的一键式视频游戏
作者:
Lopez Sebastian Aced
;
Corno Fulvio
;
De Russis Luigi
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
computer games;
handicapped aids;
user interfaces;
GNomon-based games;
Italy;
NOMON interaction modality;
Turin;
children with physical disabilities;
dynamic one-switch games;
dynamic video games;
electronic devices;
local health agencies;
one-switch interfaces;
physiotherapists;
playable one-switch video games;
psychologists;
severe motor disabilities;
speech therapists;
Clocks;
Color;
Games;
Pediatrics;
Presses;
Switches;
Visualization;
accessible games;
assistive technology;
children with disabilities;
one-switch intera;
29.
A preliminary study of a hybrid user interface for augmented reality applications
机译:
增强现实应用程序的混合用户界面的初步研究
作者:
Manuri Federico
;
Piumatti Giovanni
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
augmented reality;
control engineering computing;
entertainment;
gesture recognition;
human computer interaction;
mobile computing;
mobile handsets;
motion control;
speech recognition;
user interfaces;
AR glasses;
entertainment;
gesture recognition-based interface;
hand-free augmented reality applications;
human-computer interaction;
hybrid user interface;
leap motion controller;
mobile devices;
speech recognition module;
speech recognition-based interface;
Augmented reality;
Cameras;
Gesture recognition;
Glass;
Robust;
30.
ArcAid interactive archery assistant
机译:
ArcAid交互式射箭助手
作者:
Vervaeke Jeroen
;
Ameye Jente
;
van Esch Sievert
;
Saldien Jelle
;
Verstockt Steven
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
accelerometers;
computer games;
displacement measurement;
distance measurement;
force measurement;
graphical user interfaces;
microprocessor chips;
mobile computing;
smart phones;
sport;
ArcAid interactive archery assistant;
Arduino nanomicroprocessor;
SPIKE laser sensor;
arrow force measurement;
bow aiming system;
distance measurement;
flex sensor;
fun-interactive learning process;
game controller;
inclination angle;
mobile application design;
smart phone accelerometer;
smart phone application;
smart phone-based desi;
31.
A virtual holographic display case for museum installations
机译:
用于博物馆装置的虚拟全息展示柜
作者:
Chessa Manuela
;
Garibotti Matteo
;
Rossi Valerio
;
Novellino Antonio
;
Solari Fabio
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
art;
holographic displays;
museums;
virtual reality;
TD3D;
artworks;
entertainment holographic installation generation;
museum installations;
standard motion parallax technique;
stereoscopic technique;
stereoscopic virtual reality system;
user perceptual experience;
virtual holographic display;
Cultural differences;
Monitoring;
Observers;
Stereo image processing;
Three-dimensional displays;
Virtual reality;
Visualization;
Virtual Reality;
cultural heritage;
entertainment and education;
motion parallax;
stereoscopic vis;
32.
Real-time gesture recognition based on motion quality analysis
机译:
基于运动质量分析的实时手势识别
作者:
Jost Celine
;
De Loor Pierre
;
Nedelec Lexis
;
Bevacqua Elisabetta
;
Stankovic Igor
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
feature selection;
gesture recognition;
image motion analysis;
principal component analysis;
PCA;
feature selection;
human recognition delay;
motion capture device;
motion features computation;
motion quality analysis;
principal component analysis;
real-time gesture recognition;
skeleton analysis;
Databases;
Gesture recognition;
Hidden Markov models;
Joints;
Principal component analysis;
Real-time systems;
Gesture recognition;
Morphology independence;
Quality motion features;
33.
Augmenting traditional playground games to enhance game experience
机译:
增强传统游乐场游戏以增强游戏体验
作者:
Moreno Alejandro
;
van Delden Robby
;
Poppe Ronald
;
Reidsma Dennis
;
Heylen Dirk
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
behavioural sciences computing;
computer games;
interactive systems;
ITP;
behavior analysis;
engaging game experiences;
interactive tag game sessions;
interactive tag playground;
physical activity;
physically active behavior;
play behavior;
social behavior;
social interaction;
tag game experience;
traditional playground games augmentation;
user study;
Electronic mail;
Games;
Heart rate measurement;
Pediatrics;
Switches;
Tracking;
Ambient entertainment;
Interactive playgrounds;
Interactive tag;
34.
Perceptually-inspired computing
机译:
感知启发式计算
作者:
Lin Ming C.
会议名称:
《2015 7th International Conference on Intelligent Technologies for Interactive Entertainment》
|
2015年
关键词:
computer animation;
computer games;
hearing;
human computer interaction;
human factors;
interactive systems;
adaptive algorithms;
auditory perception;
computer animation;
crowd simulation;
data-driven personality modeling;
entertainment;
example-guided physics-based sound synthesis;
human perceptual systems;
human sensory systems;
human-computer interaction;
immersive experiences;
interactive applications;
multimodal interaction;
perceptually guided principles;
perceptually-inspired computational models;
physical en;
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