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An Experimental Study on Open-loop Position and Speed Control of a 3-RRR Planar Parallel Mechanism

机译:3-RRR平面平行机构的开环位置和速度控制的实验研究

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This paper describes design, construction and control of a 3-RRR planar parallel mechanism. The focus is on experimental control methods using inverse kinematic problem in order to gain more accuracy and smooth movement during the control process. Since there is no direct feedback sensor on the end-effector, all the foregoing control approaches could be regarded as open-loop control. In order to control the mechanism, two main control methods are used namely, position control and speed control. A Joy-stick is added to the system, in order to provide the ability for the user to control the mechanism directly. In addition, a Graphical User Interface is designed to help the user by three main control states. The first state is considered as off-line control, in which, the mechanism will follow a specific path defined in the program. In the second state, off-line control via Joy-stick, the mechanism will follow a path specified by the user via Joy-stick. As the third state, which is considered as the on-line control via Joy-stick, the mechanism will interactively follow a path specified by the user via the Joy-stick. All the programs are written in Qt creator in order to speed up data transmission from computer to the mechanism's actuators and vice versa. Results reveal that the mean error value of the actual and the desired angles of actuators is 0.68 degree, which illustrates that the mechanism has sufficient accuracy when the joints backlash are ignored.
机译:本文介绍了3 RRR平面平行机构的设计,结构和控制。重点是使用反向运动问题的实验控制方法,以便在控制过程中获得更多的精度和平滑运动。由于端部执行器上没有直接反馈传感器,因此所有上述控制方法都可以被视为开环控制。为了控制机制,使用两个主要控制方法,即位置控制和速度控制。在系统中添加了一个joy-stick,以便提供用户直接控制机制的能力。此外,图形用户界面旨在通过三个主控制状态来帮助用户。第一个状态被认为是离线控制,其中,该机制将遵循程序中定义的特定路径。在第二个状态下,通过joy-key脱机控制,该机制将遵循用户通过joy-stick指定的路径。作为第三个状态,被认为是通过Joy-棒的在线控制,该机制将互动地遵循用户通过Joy-棒指定的路径。所有程序都是用Qt Creator编写的,以便将数据传输从计算机加速到机制的执行器,反之亦然。结果表明,实际的平均误差值和所需的致动器角度为0.68度,这表明当接头间隙被忽略时,该机构具有足够的准确性。

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