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“Archaeology of Information” in the Primary School

机译:小学中的“信息考古学”

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Informatics education at the lower school levels is customarily interpreted as dexterity with the ICTs. However, in our view the importance of such operational abilities has been overstated, whereas the underlying learning objectives and the actual impact on children's intellectual development are still to be clarified. In this paper we consider a different educational perspective, whose primary aim is to provide children with appropriate mental scaffolding for computer science concepts and methodologies, many of which will be learned only later. Rather than exposing the pupils to a broad span of computing ideas, we essentially focus on representational codes and their potential to disclose new information by simple formal manipulations. Our approach is inspired by the early historical developments of ideas and tools, that allows us: (i) to propose engaging tasks within a background portrayed in the narrative register; (ii) to draw links with the topics of the specific history and mathematics syllabi; (iii) to reflect, at a meta-level, on the cognitive demands of relevant cultural achievements and on their pedagogical implications. After outlining our experience with pupils aged 6 and 9-10, we will briefly discuss children's subjective perception and feedback, in particular as to the retention of the material learned.
机译:较低学校水平的信息学教育通常被解释为与信息通信技术的灵巧。但是,在我们看来,这种运营能力的重要性差不多,而潜在的学习目标和对儿童知识发展的实际影响仍然被澄清。在本文中,我们考虑了一个不同的教育视角,其主要目标是为计算机科学概念和方法提供适当的精神脚手架的儿童,其中许多将在后来学习。而不是将学生暴露在广泛的计算思想中,我们基本上专注于代表性代码及其通过简单的正式操纵披露新信息的潜力。我们的方法受到思想和工具的早期历史发展的启发,允许我们:(i)提出在叙述中描绘的背景中的接触任务; (ii)绘制与特定历史和数学课程的主题的链接; (iii)以荟萃级别反映出相关文化成果的认知需求以及其教学意义。在概述我们与6至9-10岁的学生的经验之后,我们将简要讨论儿童的主观感知和反馈,特别是保留了所学的材料。

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