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'Archaeology of Information' in the Primary School

机译:小学的“信息考古学”

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摘要

Informatics education at the lower school levels is customarily interpreted as dexterity with the ICTs. However, in our view the importance of such operational abilities has been overstated, whereas the underlying learning objectives and the actual impact on children's intellectual development are still to be clarified. In this paper we consider a different educational perspective, whose primary aim is to provide children with appropriate mental scaffolding for computer science concepts and methodologies, many of which will be learned only later. Rather than exposing the pupils to a broad span of computing ideas, we essentially focus on representational codes and their potential to disclose new information by simple formal manipulations. Our approach is inspired by the early historical developments of ideas and tools, that allows us: (ⅰ) to propose engaging tasks within a background portrayed in the narrative register; (ⅱ) to draw links with the topics of the specific history and mathematics syllabi; (ⅲ) to reflect, at a meta-level, on the cognitive demands of relevant cultural achievements and on their pedagogical implications. After outlining our experience with pupils aged 6 and 9-10, we will briefly discuss children's subjective perception and feedback, in particular as to the retention of the material learned.
机译:通常,较低级别的信息学教育被认为是ICT的灵巧性。但是,我们认为这种操作能力的重要性被夸大了,而基本的学习目标及其对儿童智力发展的实际影响仍有待澄清。在本文中,我们考虑了不同的教育视角,其主要目的是为孩子提供适合计算机科学概念和方法的智力支架,其中很多都将在以后学习。与其让学生接触到广泛的计算思想,我们基本上不关注代表代码及其通过简单的正式操作披露新信息的潜力。我们的方法受到思想和工具的早期历史发展的启发,使我们:(ⅰ)在叙事记录中刻画的背景下提出引人入胜的任务; (ⅱ)绘制与特定历史和数学教学大纲的主题的链接; (ⅲ)在元层面上反映相关文化成就的认知要求及其教学意义。在概述了我们与6岁和9-10岁学生的经历之后,我们将简要讨论儿童的主观感知和反馈,尤其是关于保留所学材料的信息。

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