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BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built Environments

机译:胡说!!设计与建造环境的社会规则一起游戏的普遍游戏

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We propose that pervasive games designed with mechanics that are specifically in opposition with, or disruptive of, social rules of the environment in which they are played, have unique potential to provide interesting, provocative experiences for players. We explore this concept through the design and evaluation of an experimental game prototype, Shhh!, inspired by the juvenile game Bollocks, and implemented on Android mobile devices, which challenges players to make loud noises in libraries. Six participants played the game before engaging in semi-structured interviews, explored through inductive thematic analysis. Results suggest that the game provoked in players a heightened awareness of social rules, as well as a complex social dilemma of whether or not to act. We conclude by presenting a model for designing games that play with the social, as well as physical, rules of the environments in which they are set.
机译:我们提出了具有专门与他们所扮演的环境的社会规则的机械师设计的普遍存在的游戏,对玩家提供有趣,挑衅经验的独特潜力。我们通过对实验游戏原型的设计和评估来探索这一概念,Shhh!,由少年游戏Bollocks的启发,并在Android移动设备上实施,挑战玩家在图书馆中发出响亮的声音。六位参与者在参与半结构化访谈之前播放了这场比赛,通过归纳专题分析探索。结果表明,球员引发的游戏提高了对社会规则的认识,以及是否或不采取行动的复杂社会困境。我们通过介绍一个用于设计与社会的游戏的模型以及物理,环境的规则来结束。

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