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Bollocks!! Designing Pervasive Games That Play with the Social Rules of Built Environments

机译:胡说!!设计符合建筑环境社会规则的普适游戏

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We propose that pervasive games designed with mechanics that are specifically in opposition with, or disruptive of, social rules of the environment in which they are played, have unique potential to provide interesting, provocative experiences for players. We explore this concept through the design and evaluation of an experimental game prototype, Shhh!, inspired by the juvenile game Bollocks, and implemented on Android mobile devices, which challenges players to make loud noises in libraries. Six participants played the game before engaging in semi-structured interviews, explored through inductive thematic analysis. Results suggest that the game provoked in players a heightened awareness of social rules, as well as a complex social dilemma of whether or not to act. We conclude by presenting a model for designing games that play with the social, as well as physical, rules of the environments in which they are set.
机译:我们建议,采用专门针对其所处环境的社会规则或对其进行破坏的机制设计的普及型游戏具有独特的潜力,可以为玩家提供有趣的刺激性体验。我们通过设计和评估实验游戏原型Shhh!来探索这一概念,该原型受少年游戏Bollocks的启发,并在Android移动设备上实现,这要求玩家在库中发出很大的声音。通过归纳主题分析探索了六位参与者在参与半结构化访谈之前玩的游戏。结果表明,该游戏激发了玩家对社交规则的意识,以及是否应采取行动的复杂社交困境。我们通过提供一个模型来设计游戏,该模型可以根据所处环境的社交规则和物理规则进行游戏。

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