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首页> 外文期刊>ACM Transactions on Computer-Human Interaction >Designing for Bodily Interplay in Social Exertion Games
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Designing for Bodily Interplay in Social Exertion Games

机译:社交游戏中的身体互动设计

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摘要

While exertion games facilitate, and benefit from, social play, most exertion games merely support players acting independently. To help designers explore the richness of social play in exertion games, we present the design dimension "bodily interplay" that gives critical focus to how players' bodies interact with one another. We offer two broad categories of bodily interplay-parallel and interdependent play-to explain how exertion games can facilitate independent and offensive/defensive-type experiences. These categories can be applied to both the physical and virtual space, and by looking at all permutations of these categories, we articulate four ways of coupling the spaces: comparative, actuated, derived, and projected coupling. This article illustrates the inspirational power of the dimensions by applying them to the analysis of four exertion games. Altogether, we articulate a vocabulary that can guide designers in the creation of social exertion games, helping players profit from the many benefits of exertion.
机译:虽然劳累游戏促进社交游戏并从中受益,但大多数劳累游戏仅支持玩家独立行动。为了帮助设计师探索运动游戏中社交游戏的丰富性,我们提出了“身体互动”设计维度,该维度将重点放在玩家身体之间的互动方式上。我们提供两类广泛的身体互动和相互依赖游戏,以解释劳累游戏如何促进独立和进攻/防御型体验。这些类别可以应用于物理空间和虚拟空间,并且通过查看这些类别的所有排列,我们阐明了空间耦合的四种方式:比较耦合,促动耦合,派生耦合和投影耦合。本文通过将维度应用于四个劳累博弈的分析来说明维度的鼓舞力量。总而言之,我们阐明了可以指导设计师创建社交运动游戏的词汇,从而帮助玩家从运动的诸多好处中受益。

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