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Interaction in Augmented Reality by Means of Z-buffer Based Collision Detection

机译:基于Z缓冲区的碰撞检测,在增强现实中的交互

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We propose a new interaction method in AR (augmented reality) using a depth sensor and a collision detection method with the Z-buffer. The method generates 3D models of the real world in real-time and performs interaction between the real and virtual world. In order to provide the real-time collision detection between the models of real world and those of virtual world, we have developed a detection method called Cyber Radar. This technique uses two sets of depth values of the Z-buffer that is generated through the orthographic projection. One is obtained through rendering the virtual space from the sensor object toward a target point. This set does not have the depth values of the sensor object. Another one is obtained through rendering only the sensor object in the reverse direction. From these two depth value sets, we obtain the distance between the sensor object and others for each pixel. This technique requires only one or two rendering processes andit is independent from the complexity of object's shape,deformation or motion. In this paper, we evaluate the interaction using this method and report the problems to be solved.
机译:我们使用深度传感器和Z缓冲区的碰撞检测方法提出了AR(增强现实)的新交互方法。该方法实时生成现实世界的3D模型,并在真实和虚拟世界之间进行互动。为了提供现实世界和虚拟世界的模型之间的实时碰撞检测,我们开发了一种称为网络雷达的检测方法。该技术使用通过划分投影产生的z缓冲区的两组深度值。通过从传感器对象朝向目标点呈现虚拟空间来获得一个。此集没有传感器对象的深度值。通过仅在反向方向上呈现传感器对象来获得另一个。从这两个深度值设置,我们获得传感器对象与每个像素之间的其他距离。该技术只需要一个或两个渲染过程,并且是独立于物体形状,变形或运动的复杂性。在本文中,我们使用此方法评估交互并报告要解决的问题。

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