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Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games

机译:在增强现实游戏中的运动:用于在增强现实游戏中创造合理的物理交互的引擎

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摘要

The next generation of Augmented Reality (AR) games will require real andvirtual objects to coexist in motion in immersive game environments. This will requirethe illusion that real and virtual objects interact physically together in a plausibleway. The Motion in Augmented Reality Games (MARG) engine describedin this paper has been developed to allow these kinds of game environments. Thepaper describes the design and implementation of the MARG engine and presentstwo proof-of-concept AR games that have been developed using it. Evaluationsof these games have been performed and are presented to show that the MARGengine takes an important step in developing the next generation of motion-richAR games.
机译:下一代增强现实(AR)游戏将需要真正的和viftual对象在沉浸式游戏环境中的运动中共存。这将要求真实和虚拟物体在粘合道中物理地交互的错觉。增强现实游戏(MARG)发动机的运动介绍了这篇论文已经开发出允许这些游戏环境。纸纸描述了使用它开发的Marg发动机和概念验证AR游戏的设计和实现。这些游戏的评估已经进行了,并提出显示Margengine在开发下一代动议的议会游戏方面取得了重要一步。

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