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Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games

机译:增强现实游戏中的运动:在增强现实游戏中创建合理的身体互动的引擎

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The next generation of Augmented Reality (AR) games will require real andvirtual objects to coexistin motionin immersive game environments. This will requirethe illusion that real and virtual objects interact physically together in a plausibleway. TheMotion in Augmented Reality Games(MARG) engine describedin this paper has been developed to allow these kinds of game environments. Thepaper describes the design and implementation of the MARG engine and presentstwo proof-of-concept AR games that have been developed using it. Evaluationsof these games have been performed and are presented to show that the MARGengine takes an important step in developing the next generation of motion-richAR games.
机译:下一代增强现实(AR)游戏将需要真实和虚拟的对象才能在沉浸式游戏环境中共存运动。这将需要一种幻想,即真实和虚拟对象以合理的方式在物理上相互作用。本文描述的增强现实游戏中的运动(MARG)引擎已被开发为允许此类游戏环境。本文介绍了MARG引擎的设计和实现,并介绍了使用该引擎开发的两个概念验证AR游戏。已经对这些游戏进行了评估,并提出了评估结果,以表明MARGengine在开发下一代具有运动功能的AR游戏方面迈出了重要的一步。

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