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Sustainability education of engineering students using augmented reality and simulation games.

机译:使用增强现实和模拟游戏对工科学生进行可持续性教育。

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摘要

The world we live in is rapidly changing, both in terms of technology in society as well as the world itself. Engineering students are expected to grasp more concepts in a faster manner than ever before in order to adapt to this rapidly changing world. For future engineers to stay relevant in society, they must be taught important concepts in such a way that they can gain all necessary information in their relatively short college years. The field of sustainability is a key engineering topic gaining attention in recent years due to our changing world conditions. Current teaching methods intended to introduce Architectural Engineering students to in-depth sustainable building design concepts do not typically begin until the later part of students' academic careers.;This research sought to improve sustainability education of engineering students through the development and implementation of an augmented reality-based simulation game called ecoCampus. ecoCampus allowed first-year engineering students to create different "what if" design concepts, visualize those designs in the context of an existing space, and receive performance feedback about those concepts related to sustainability and other key building metrics. The findings from the implementation of ecoCampus were compared to two other, paper-based experimental treatment activities to understand the benefits of this type of tool.;ecoCampus was shown to help students resist the tendency toward design fixation within the context of a self-directed, time-constrained learning environment better than with the use of paper-based design methods. Additionally, through the design brainstorming process, students demonstrated a tendency to critically assess their design concepts to improve their developed designs more than students who completed the paper-based methods were able to do. In addition to the educational contributions, this research documented the process for creating this type of new educational tool, which included the specific steps followed to create ecoCampus as well as the pitfalls that were observed during development. The findings from this research have helped to create an understanding about how these types of technologies can be used in future educational research efforts and also an understanding of a process that can be followed for developing future applications like ecoCampus.
机译:无论是社会中的技术,还是世界本身,我们生活的世界都在迅速变化。希望工程专业的学生比以往更快地掌握更多概念,以适应这个瞬息万变的世界。为了使未来的工程师在社会上保持对社会的关注,必须向他们教授重要的概念,以便他们可以在相对较短的大学期间获得所有必要的信息。由于我们不断变化的世界状况,可持续发展领域是近年来受到关注的关键工程主题。当前旨在向建筑工程专业的学生介绍深入的可持续建筑设计概念的教学方法通常要到学生的学术生涯的后期才开始。本研究旨在通过开发和实施增强型工程技术来改善工程专业学生的可持续性教育。基于现实的模拟游戏,称为ecoCampus。 ecoCampus允许一年级工程专业的学生创建不同的“假设”设计概念,在现有空间的背景下可视化这些设计,并接收有关与可持续性和其他关键建筑指标有关的概念的性能反馈。将ecoCampus的实施结果与其他两项基于纸质的实验治疗活动进行了比较,以了解这种工具的好处。ecoCampus可以帮助学生在自我指导的情况下抵制设计固定化的趋势。 ,受时间限制的学习环境比使用基于纸张的设计方法更好。此外,通过设计集思广益的过程,学生表现出一种批判性地评估自己的设计概念以改善其开发设计的趋势,这比完成基于纸张的方法的学生所能做的更多。除了教育方面的贡献外,这项研究还记录了创建这种新型教育工具的过程,其中包括创建ecoCampus所遵循的具体步骤以及在开发过程中观察到的陷阱。这项研究的结果有助于人们了解如何在未来的教育研究工作中使用这些类型的技术,并且有助于理解开发ecoCampus等未来应用程序所遵循的过程。

著录项

  • 作者

    Ayer, Steven K.;

  • 作者单位

    The Pennsylvania State University.;

  • 授予单位 The Pennsylvania State University.;
  • 学科 Engineering Civil.;Sustainability.
  • 学位 Ph.D.
  • 年度 2013
  • 页码 191 p.
  • 总页数 191
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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