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Augmented reality crossover gamified design for sustainable engineering education

机译:增强现实交叉游戏化设计,用于可持续工程教育

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This paper captures the design of a crossover Augmented Reality (AR) gamified learning experience called GreenDesigners focused on sustainable engineering education for high school students. Located at a solar demonstration house, our design leverages the functionality of an Augmented Reality interface developed to coordinate learning of sustainable engineering design concepts and practices across real-world (informal) and classroom settings (formal). It is anticipated that such “seam-ful” crossover learning and assessment designs could enable a preparatory transition from informal, active learning activities to formal design-focused activities thus expanding learning opportunities for youth within STEM fields.
机译:本文捕获了一种称为GreenDesigners的跨界增强现实(AR)游戏化学习体验的设计,该体验专注于针对中学生的可持续工程教育。我们的设计位于太阳能示范房,利用增强现实接口的功能开发而成,以协调跨现实世界(非正式)和教室设置(正式)的可持续工程设计概念和实践的学习。可以预见,这种“无缝的”交叉学习和评估设计可以使从非正式的积极学习活动过渡到以设计为重点的正式活动,从而为STEM领域的青年扩大学习机会。

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