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ARSC: Augmented reality student card An augmented reality solution for the education field

机译:ARSC:增强现实学生证用于教育领域的增强现实解决方案

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Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. As the lack of resources is a problem that can be solved through AR, this paper presents and explains the usage of AR technology we introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education. ARSC uses single static markers combined in one card for assigning different objects, while leaving the choice to the computer application for minimizing the tracking process. ARSC is designed to be a useful low cost solution for serving the education field. ARSC can represent any lesson in a 3D format that helps students to visualize different learning objects, interact with theories and deal with the information in a totally new, effective, and interactive way. ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. One of the novelties in this paper is that experimental tests had been made for the ARTag marker set for sorting them according to their efficiency. The results of those tests were used in this research to choose the most efficient markers for ARSC, and can be used for further research. The experimental work in this paper also shows the constraints for marker creation for an AR application. As we need to work in both online and offline application, merging of toolkits and libraries has been made, as presented in this paper. ARSC was examined by a number of students of both genders with average age between 10 and 17 years and it found great acceptance among them.
机译:增强现实(AR)是通过在现实生活中添加丢失的信息来将虚拟对象添加到真实场景的技术。由于资源短缺是可以通过AR解决的问题,因此本文介绍并解释了AR技术的使用,因此我们引入了增强现实学生证(ARSC)作为AR在教育领域的应用。 ARSC使用结合在一张卡中的单个静态标记来分配不同的对象,同时将选择权留给计算机应用程序以最小化跟踪过程。 ARSC被设计为服务于教育领域的有用的低成本解决方案。 ARSC可以3D格式表示任何课程,以帮助学生可视化不同的学习对象,与理论进行交互并以全新,有效和交互式的方式处理信息。 ARSC可以用于具有七个标记的离线,在线和游戏应用程序,其中四个用作操纵杆游戏控制器。本文的新颖性之一是针对ARTag标记集进行了实验测试,以便根据其效率对它们进行分类。这些测试的结果用于本研究中,以选择最有效的ARSC标记,并可以用于进一步的研究。本文的实验工作还显示了AR应用程序标记创建的约束。正如我们在本文中所介绍的,由于我们需要在联机和脱机应用程序中进行工作,因此已经合并了工具包和库。许多平均年龄在10到17岁之间的男女学生对ARSC进行了测试,结果发现它们很受欢迎。

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