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ARSC: Augmented Reality Student Card

机译:ARSC:增强现实学生证

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Augmented Reality (AR) is the technology of adding virtual objects to the real scenes through enabling the addition of missing information at real life. As the lack of resources is a problem that can be solved through AR, this paper represents and explains the usage of AR technology in what can be named Augmented Reality Student Card (ARSC) for serving the education field. ARSC uses single static markers combined in one card for assigning different objects, leaving the choice to the computer application for minimizing the tracking process. ARSC is designed to be a useful low cost solution for serving the education field. ARSC represents any lesson in a 3D format that helps students to visualize the facts, interact with theories and deal with the information in a totally new effective and interactive way. ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. One of the novelties in this paper is that full experimental tests had been made for the ARTag marker set for sorting them according to their efficiency. The results of the tests are used in this research to choose the most efficient markers for ARSC, and can be used for further researches. The experimental work that had been made in this paper also shows the constraints for marker creation for an AR application. Due to the need to work for online and offline application, merging of toolkits and libraries has been made, as presented in this paper. ARSC was examined by a number of students of both genders with average age between 10-17 years and it was found to have a great acceptance among them.
机译:增强现实(AR)是通过在现实生活中添加丢失的信息来将虚拟对象添加到真实场景中的技术。由于资源短缺是可以通过AR解决的问题,因此本文介绍并解释了AR技术在可用于教育领域的增强现实学生卡(ARSC)中的用法。 ARSC使用结合在一张卡中的单个静态标记来分配不同的对象,而将选择权留给计算机应用程序以最小化跟踪过程。 ARSC被设计为服务于教育领域的有用的低成本解决方案。 ARSC以3D格式表示任何课程,可帮助学生直观地了解事实,与理论进行互动并以全新的有效且互动的方式处理信息。 ARSC可以用于具有七个标记的离线,在线和游戏应用程序,其中四个用作操纵杆游戏控制器。本文的新颖性之一是针对ARTag标记物集进行了完整的实验测试,以便根据其效率对其进行分类。测试结果被用于本研究中以选择最有效的ARSC标记,并可用于进一步的研究。本文所做的实验工作还显示了AR应用程序标记创建的约束。由于需要在线和离线应用程序工作,因此已合并了工具包和库,如本文所述。许多平均年龄在10至17岁之间的男女学生对ARSC进行了测试,结果发现它们很受人们的欢迎。

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