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ARSC: Augmented Reality Student Card

机译:ARSC:增强现实学生卡

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Augmented Reality (AR) is the technology of adding virtual objects to the real scenes through enabling the addition of missing information at real life. As the lack of resources is a problem that can be solved through AR, this paper represents and explains the usage of AR technology in what can be named Augmented Reality Student Card (ARSC) for serving the education field. ARSC uses single static markers combined in one card for assigning different objects, leaving the choice to the computer application for minimizing the tracking process. ARSC is designed to be a useful low cost solution for serving the education field. ARSC represents any lesson in a 3D format that helps students to visualize the facts, interact with theories and deal with the information in a totally new effective and interactive way. ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. One of the novelties in this paper is that full experimental tests had been made for the ARTag marker set for sorting them according to their efficiency. The results of the tests are used in this research to choose the most efficient markers for ARSC, and can be used for further researches. The experimental work that had been made in this paper also shows the constraints for marker creation for an AR application. Due to the need to work for online and offline application, merging of toolkits and libraries has been made, as presented in this paper. ARSC was examined by a number of students of both genders with average age between 10-17 years and it was found to have a great acceptance among them.
机译:增强现实(AR)是通过在现实生活中添加丢失的信息来向真实场景添加虚拟对象的技术。由于缺乏资源是可以通过AR解决的问题,而本文代表并解释了AR技术的使用,以便为提供教育领域的增强现实学生卡(ARSC)。 ARSC使用单个静态标记在一张卡中组合以分配不同的对象,将选择留给计算机应用程序以最小化跟踪过程。 ARSC设计用于为教育领域提供有用的低成本解决方案。 ARSC表示3D格式的任何课程,帮助学生以完全新的有效和互动方式与理论进行互动并处理信息。 ARSC可以在脱机,在线和游戏应用程序中使用七个标记,其中四个用作操纵杆游戏控制器。本文中的一个新奇是,已经为Artag标记设置了完整的实验测试,用于根据其效率对其进行分类。测试的结果用于本研究以选择ARSC最有效的标记,可用于进一步研究。本文完成的实验工作还显示了AR应用的标记创建的约束。由于需要在线和脱机应用程序工作,因此本文提出的工具包和图书馆的合并。 ARSC由两名平均年龄在10-17岁之间的各个人员的学生进行检查,并且发现它们有很大的验收。

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