【24h】

Graph Transduction as a Non-cooperative Game

机译:图形转换作为非合作游戏

获取原文

摘要

Graph transduction is a popular class of semi-supervised learning techniques, which aims to estimate a classification function defined over a graph of labeled and unlabeled data points. The general idea is to propagate the provided label information to unlabeled nodes in a consistent way. In contrast to the traditional view, in which the process of label propagation is defined as a graph Laplacian regularization, here we propose a radically different perspective that is based on game-theoretic notions. Within our framework, the transduction problem is formulated in terms of a non-cooperative multi-player game where any equilibrium of the proposed game corresponds to a consistent labeling of the data. An attractive feature of our formulation is that it is inherently a multi-class approach and imposes no constraint whatsoever on the structure of the pairwise similarity matrix, being able to naturally deal with asymmetric and negative similarities alike. We evaluated our approach on some real-world problems involving symmetric or asymmetric similarities and obtained competitive results against state-of-the-art algorithms.
机译:图形转换是一种流行的半监督学习技术,旨在估计在标记和未标记的数据点的图表上定义的分类函数。一般思想是以一致的方式将提供的标签信息传播到未标记的节点。与传统观点相比,标签传播的过程定义为图拉普拉斯正则化,在这里,我们提出了一种基于游戏理论概念的自然不同的视角。在我们的框架内,在非协作的多人游戏方面制定了转换问题,其中所提出的游戏的任何平衡对应于数据的一致标记。我们的配方的一个有吸引力的特征是本质上是一种多级方法,并且在成对相似性矩阵的结构上没有任何约束,能够自然地处理不对称和负相似之处。我们在涉及对称或非对称相似性的一些现实问题上进行了评估方法,并获得了最先进的算法的竞争结果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号