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Equilibrial service composition model in Cloud manufacturing (ESCM) based on non-cooperative and cooperative game theory for healthcare service equipping

机译:基于非合作与合作博弈论的云制造业(ESCM)均衡服务成分模型

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摘要

Industry 4.0 is the digitalization of the manufacturing systems based on Information and Communication Technologies (ICT) for developing a manufacturing system to gain efficiency and improve productivity. Cloud Manufacturing (CM) is a paradigm of Industry 4.0. Cloud Manufacturing System (CMS) considers anything as a service. The end product is developed based on the service composition in the CMS according to consumers’ needs. Also, composite services are developed based on the interaction of MCS providers from different geographical locations. Therefore, the appropriate Manufacturing Cloud Service (MCS) composition is an important problem based on the real-world conditions in CMS. The game theory studies the mathematical model development based on interactions between MCS providers according to real-world conditions. This research develops an Equilibrial Service Composition Model in Cloud Manufacturing (ESCM) based on game theory. MCS providers and consumers get benefits mutually based on ESCM. MCS providers are players in the game. The payoff function is developed based on a profit function. Also, the game strategies are the levels of Quality of Service (QoS) based on consumers’ needs in ESCM. Firstly, the article develops a composite service based on a non-cooperative game. The Nash equilibrium point demonstrates the QoS value of composite service and the payoff value for the players. Secondly, the article develops a composite service based on a cooperative game. The players participate in coalitions to develop the composite service based on formal cooperation. The grand coalition demonstrates the QoS value of composite service and the payoff value for the players in the cooperative game. The research has compared the games’ results. The players’ payoff and the QoS value are better in the cooperative game than in the non-cooperative game. Therefore, the MCS providers and consumers are satisfied mutually in the cooperative game based on ESCM. Finally, the article has applied ESCM in a Healthcare Service to equip 24 hospitals in the best time.
机译:行业4.0是基于信息和通信技术(ICT)的制造系统的数字化,用于开发制造系统以获得效率,提高生产率。云制造(cm)是行业4.0的范式。云制造系统(CMS)认为任何作为服务的东西。根据消费者的需求,基于CMS中的服务组成开发了最终产品。此外,基于MCS提供商来自不同地理位置的互动,开发了复合服务。因此,适当的制造云服务(MCS)组成是基于CMS中的真实条件的重要问题。博弈论根据现实世界的条件,根据MCS提供者之间的相互作用研究数学模型开发。该研究基于博弈论在云制造(ESCM)中开发了平衡的服务成分模型。 MCS提供商和消费者相互基于ESCM获得福利。 MCS提供商是游戏中的播放器。支付函数是基于利润函数开发的。此外,游戏策略是基于ESCM中的消费者需求的服务质量(QoS)的水平。首先,本文基于非合作游戏开发了复合服务。纳什均衡点展示了复合服务的QoS值和玩家的收益价值。其次,本文基于合作游戏开发了综合服务。球员参与联盟以基于正式合作开发综合服务。大联盟展示了合作游戏中综合服务的QoS价值和球员的收益价值。该研究比较了比赛的结果。球员的回报和QoS值在合作比赛中比非合作比赛更好。因此,基于ESCM的合作比赛中,MCS提供者和消费者相互依赖。最后,本文在医疗保健服务中申请了ESCM,以在最佳时间内装备24家医院。

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