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Modeling Physically Simulated Characters with Motion Networks

机译:用运动网络建模物理模拟字符

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We present a system that allows non-programmers to create generic controllers for physically simulated characters. The core of our system is based on a directed acyclic graph of trajectory transformations, which can be modified by feedback terms and serve as reference motions tracked by the physically simulated character. We then introduce tools to enable the automatic creation of robust and parameterized controllers suitable for running in real-time applications, such as in computer games. The entire process is accomplished by means of a graphical user interface and we demonstrate how our system can be intuitively used to design a simbicon-like walking controller and a parameterized jump controller to be used in real-time simulations.
机译:我们展示了一个系统,允许非程序员为物理模拟字符创建通用控制器。我们的系统的核心基于轨迹变换的定向非环形图,其可以通过反馈术语进行修改,并用作物理模拟字符跟踪的参考动作。然后,我们介绍工具,以便自动创建适合于在实时应用程序中运行的强大和参数化控制器,例如在计算机游戏中。整个过程是通过图形用户界面完成的,并且我们演示了我们的系统如何直观地设计用于设计类似SIMBICON的步行控制器和用于实时模拟的参数化跳转控制器。

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