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Computer animation of simulated characters using combinations of motion-capture data and external force modelling or other physics models

机译:使用运动捕捉数据和外力建模或其他物理模型的组合对模拟角色进行计算机动画处理

摘要

Embodiments of the present invention provide methods and apparatus wherein physics models are integrated with motion capture animation to allow for variability in animations, dynamic response, such as animating events different from those for which motion capture data was obtained, including changes in character purpose and collisions. The physical model may include sets of internal forces and/or external forces. To facilitate the integration of mo-cap animation data with physics models, mo-cap animation data is played back using forces on physical models rather than directly setting joint angles or positions in a graphical skeleton, which allows the animation to be dynamically altered in real-time in a physically realistic manner by external forces and impulses.
机译:本发明的实施例提供了方法和装置,其中物理模型与运动捕捉动画集成以允许动画中的可变性,动态响应,诸如与获得运动捕捉数据的动画事件不同的动画事件,包括角色目的的改变和碰撞。 。物理模型可以包括内部力和/或外部力的集合。为便于将Mo-cap动画数据与物理模型集成在一起,可使用物理模型上的力来播放Mo-Cap动画数据,而不是直接在图形骨架中设置关节角度或位置,从而可以实时地动态更改动画。外力和冲动以逼真的方式长时间运动。

著录项

  • 公开/公告号US7403202B1

    专利类型

  • 公开/公告日2008-07-22

    原文格式PDF

  • 申请/专利权人 SHAWN P. NASH;

    申请/专利号US20050195574

  • 发明设计人 SHAWN P. NASH;

    申请日2005-08-01

  • 分类号G06T15/70;

  • 国家 US

  • 入库时间 2022-08-21 20:10:45

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