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Modeling the Story Facilitation of Game Masters in Multi-Player Role-Playing Games

机译:在多人角色播放游戏中建模故事促进游戏大师的促进

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Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the user with requirements for pre-authored plot. In non-digital Role- Playing Games (RPGs), Game Masters (GMs) constantly encounter and solve this problem, facilitating collaborative, interactive storytelling in real-time. In this study, the various theories of GM operations are combined with experiences from a three-year project on storytelling and player interactions in multi-player RPGs; to present a model of the cognitive process of GM operations in RPGs.
机译:所有形式的交互式讲故事中固有的是与预先授权图的要求协调用户的自由问题。在非数字角色播放游戏(RPG),游戏大师(GMS)不断遇到并解决这个问题,促进实时协同,交互式讲故事。在这项研究中,转基金运营的各种理论与多球员RPG的讲故事和球员互动的三年项目的经验相结合;呈现RPGS中的GM操作的认知过程模型。

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