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Adaptive Educational Games: Providing Non-invasive Personalised Learning Experiences

机译:自适应教育游戏:提供非侵入性的个性化学习体验

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Educational games have the potential to provide intrinsically motivating learning experiences that immerse and engage the learner. However, the much heralded benefits of educational games seldom consider the one-size-fits-all approach to education they typically embody. The benefit provided by adaptive educational games is that of a motivating environment reinforced with a personalized learning experience. However, adapting a game to enhance its educational benefit endangers its intrinsic motivation and flow. This paper proposes a novel approach for non-invasively adapting a game to enable a personalized learning experience. This is achieved using an innovative, generic and reusable architecture,without mitigating the motivational features of gaming.An implementation of this approach in the form of the ALIGN (Adaptive Learning In Games through Noninvasion) system is detailed and the results of an authentic evaluation are discussed.
机译:教育游戏有可能提供内在激励和聘用学习者的学习经历。然而,教育游戏的大大升高好处很少考虑一下适合的一切 - 他们通常体现的教育方法。自适应教育游戏提供的福利是通过个性化学习体验加强的激励环境。然而,调整游戏以提高其教育福利危害其内在动机和流动。本文提出了一种非侵入性地调整游戏的新方法,以实现个性化的学习体验。这是通过创新的,通用和可重复使用的架构实现的,而不减轻游戏的动机特征。在对齐的形式(通过非侵入时,游戏中的自适应学习)系统的实现是详细的,并且是真实评估的结果讨论。

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