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Intergenerational Learning through World of Warcraft

机译:通过魔兽世界学习争论

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摘要

Although World of Warcraft, one of the most popular multiplayer games, is not traditionally perceived as a learning medium, there is evidence that players teach and learn from each other. This paper reports a series of controlled sessions where strangers of different generations were paired and instructed to learn from each other. Ten pairs participated in 5 one-hour sessions spread over two weeks. The study found that the older players learned about agility and aimless fun from the younger players, and the younger players learned about courteous interactions from the older players. Very few conflicts were observed in those interactions, and when conflicts happened, they were due to difference in playing styles rather than age differences.
机译:虽然魔兽世界是最受欢迎的多人游戏之一,但传统上是传统的作为一个学习媒介,但有证据表明玩家教导和彼此学习。本文报告了一系列受控会议,其中不同一代的陌生人被配对并指示彼此学习。十对成对参加了5个一小时的一阶段,超过两周时间。这项研究发现,旧球员从年轻球员那里了解了敏捷性和漫无目的的乐趣,而年轻的球员从旧球员那里了解了周到的互动。在这些互动中观察到很少的冲突,当发生冲突时,它们是由于戏剧性的差异而不是年龄差异。

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