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(36)DIGITAL TEACHING AND LEARNING ENVIRONMENT IN STUDENTFOCUSEDTEACHING CONCEPT: MAKING IT WORK IN THETECHNOLOGY ORIENTED CONTENT

机译:(36)学生专业教学理念的数字教学和学习环境:使其在面向技术的内容中工作

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The work presented in this paper is based on more than 20 years experiences atUniversity of zilina, Slovakia in the area of engineering education for an effective use oftechnology to diagnose knowledge needs and to determine key competencies in teachingand learning process, especially in the focus of forming engineering technology student’sarchetype. This paper deals with confrontation of past years technology design andproduction sector has changed dramatically and so have employees’ competencies,habits, methods and expectations changed. The Universities faced ever-increasingpressures on market oriented education in digital environment. Our objectives are toprovide students with theoretical, practical and relevant training at all times. Realizing theneed for change, our vision was to create a competencies-oriented study programs thatenabled engineers and managers to cope with the challenges of today’s marketplace andmaximize knowledge based potential, by taking advantage of the latest tools andtechniques available. In 2001 we started research to redesign the MechatronicsCurriculum (based on 1990 Mechatronics Study Program). The redesigned StudyProgram needed to improve the education of Bachelors and Engineers level as well assupport the implementation of the industry strategy. In addition, new employees neededto successfully address the challenges of e-Technology training tools and the currentmarket characteristics. To understand the training requirements, we conducted in-depthresearch with learning content and competencies as a synergy of internal trainingenvironment and external industry environment benchmarking across key competencies,focusing on what: a) competencies of designers need to succeed, b) the role ofmanagement in this process, c) identification of the gaps between what was offered in thepast and the present competencies needed, and d) the envisaged changes the industrywill face. Analysis of the research confirmed that mathematical skills and product designknowledge training were critical (cognitive domain), and computer aid skills wereexcellent (affective domain). Other key research results were the need for standardizationof tools and performance measures across the academic and industry environments. Thearticle describes new methodology for study program design for specific tutors′ andstudents’ competencies to create a performance based team in project-oriented strategy,namely a matrix of the necessary design process steps in relation to product andtechnology objectives, tools and techniques, key measurement criteria and themanagement support needed, thus allowing a simple yet comprehensive, visual,understandable and real-life application. Key milestones, including pilot programs, wereclearly defined, agreed with regional key players. This process ensured on-goingcustomer involvement, quality consistency and helped to minimize any potential risksalong the digital learning content development cycle, methodology and didactics included.The article describes elements in study program life cycle critical to technology basedteaching and training in mechatronics – visual imagery, movement, virtual modelling andsimulation, and the like are completely compromised with the real industry environment.
机译:本文提出的工作基于20多年的Zilina,斯洛伐克,在工程教育领域的斯洛伐克,有效使用技术,以诊断知识需求,并确定教学中的主要能力,特别是在形成的焦点中工程技术学生archetype。本文涉及过去几年的对抗技术设计设计和生产部门发生了巨大变化,因此员工的能力,习惯,方法和期望发生了变化。大学面临着在数字环境中市场导向教育的越来越大。我们的目标是Toprovide学生始终具有理论,实用和相关的培训。实现改变,我们的愿景是创建一个导向的竞争力的研究计划,即通过利用最新的工具和技术可用的工具和技术来应对当今市场和基于知识的潜力的挑战,以应对当今市场的挑战。 2001年,我们开始研究以重新设计机电一体化(基于1990年的机电一体化研究)。重新设计的学习计划需要改善学士学位和工程师级别的教育,同时assupport行业战略的实施。此外,新员工需要成功解决电子技术培训工具和当前市场特征的挑战。要了解培训要求,我们在内部培训环境和外部行业环境的协同作用中进行了综合研究,作为关键能力的协同作用,重点关注:a)设计师的能力需要成功,b)管理人员的作用这一过程,c)识别在党内提供的差距以及所需的目前的能力,以及D)设想的改变了行业面临的影响。该研究分析证实,数学技能和产品设计知识培训是关键(认知领域),计算机辅助技能是异细胞(情感域)。其他关键研究结果是需要在学术和行业环境中标准化和绩效措施标准化。 Thearticle描述了用于研究计划设计的新方法,了解特定的辅导员的能力,以项目为导向的策略创建基于绩效的团队,即所必需的设计流程矩阵与产品和技术目标,工具和技术,关键测量标准相关和临时支持所需的支持,从而允许简单但全面,视觉,可理解和现实生活的应用。关键的里程碑,包括飞行员计划,WERECLEARLY定义,与区域关键参与者同意。此过程确保了出现了COMUSTOM的参与,质量一致性,并有助于最大限度地减少数字学习内容开发周期,方法和教学的任何潜在的risksalong。文章介绍了研究计划的元素,以便在机电一体化中基于技术的技术攻击和培训 - Visual Imagery,运动,虚拟建模和刺激等与真正的行业环境完全受损。

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