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USING SPATIAL NON-SPEECH SOUND TO RELAY MATHEMATICAL PROBLEMS TO VISUALLY DISABLED STUDENTS

机译:使用空间非语音声音将数学问题转移到视觉上禁用的学生

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Visually disabled students face many challenges within the education system, perhaps most notably in the areas of science and mathematics. We propose the use of advanced audio techniques used in gaming technology to convey to the student an overview of spatial elements in trigonometry. We used spatial, non-speech sound using Microsoft's XNA development tools to relay an impression of triangular shapes. We compared pilot study results relating to text-to-speech and spatial non-speech sound. We employed a User Interface Model on a number of the spatial non-speech designs in order to consider the complex cognitive issues involved. We found that text-to-speech performed reasonably well in terms of relaying shape details to the user but task completion times were slow. The spatial non-speech design, which was not based on our User Interface Model, had even slower task completion times and was less accurate than text-to-speech. Our final pilot study (spatial nonspeech sound based on a User Model) revealed timing that was much faster than both the previous spatial non-speech design and text-to-speech. However, its accuracy was still slightly below text-tospeech but was a marked improvement on the previous spatial non-speech design. We anticipate that future work already in progress will help increase accuracy levels beyond text-to-speech while maintaining low task completion times.
机译:视觉残疾学生面临着教育系统内的许多挑战,也许是最重要的是在科学和数学领域。我们提出了使用游戏技术中使用的先进音频技术,以向学生传达三角学中的空间元素概述。我们使用了空间,非语音声音,使用微软的XNA开发工具中继三角形的印象。我们比较了与文本与语音和空间非语音有关的试点研究结果。我们在许多空间非语音设计上使用了一个用户界面模型,以便考虑所涉及的复杂认知问题。我们发现,在向用户中继形状细节方面的转发形状细节方面,我们的文本到语音很好地执行,但任务完成时间慢。空间非语音设计不是基于我们的用户界面模型,甚至较慢的任务完成时间,并且比文本到语音更准确。我们的最终试点研究(基于用户模型的空间非诊断声)揭示了比以前的空间非语音设计和文本到语音更快的时间。然而,其准确性仍然略低于文本 - TOPEECHEECH,但对以前的空间非语言设计有明显的改进。我们预计已经正在进行的未来工作将有助于提高文本到语音的准确性水平,同时保持低任务完成时间。

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