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A mobile educational platform based on peer influence and instructional scaffolding for engaging students in out-of-class activities

机译:基于同伴影响力和教学脚手架的移动教育平台,从而为学生参与课堂外活动

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It is a well-documented challenge to keep students engaged and motivated in out-of-class activities. More students now have part- or full-time jobs and less time to study. Supporting their academic growth and success requires acknowledging the higher commitments to the jobs while providing appropriate mechanisms to make the best use of their available times. This paper presents a mobile educational platform, Dysgu, that aims to engage students in out-of-class activities. An initial study completed on this platform investigates the role of peer influence to increase student engagement in an early college class. Data indicates students prefer Dysgu for out-of-class activities compared to traditional pen- and paper-based activities. Students noted that peer influence, in the form of scores compared to the rest of the class, was highly motivating. We also observed more on-time submissions when using Dysgu.
机译:保留学生在课外活动中携带和动机是一个良好的挑战。 更多学生现在有部分或全职工作,更少的学习时间。 支持他们的学术成长和成功需要承认对工作的更高承诺,同时提供适当的机制,以充分利用可用时间。 本文提出了一个移动教育平台,Dysgu,旨在让学生参与课外活动。 在这个平台上完成的初步研究调查了对同伴影响力的作用,以提高早期大学课程的学生参与。 与传统的笔和纸张的活动相比,数据表示学生更喜欢课堂外活动。 学生们注意到同伴影响,以分数的形式与班级的其他成绩相比,很高的激励。 我们还在使用Dysgu时观察更多的随时提交。

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