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Asymptotically Optimal Feedback Planning: FMM Meets Adaptive Mesh Refinement

机译:渐近最优反馈计划:FMM符合自适应网格细化

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The first asymptotically optimal feedback motion planning algorithm is presented. Our algorithm is based on two well-established numerical practices: (1) the Fast Marching Method (FMM), which is a numerical Hamilton-Jacobi-Bellman solver, and (2) the adaptive mesh refinement algorithm designed to improve the resolution of a simplicial mesh and, consequently, reduce the numerical error. Using the uniform mesh refinement, we show that the resulting sequence of numerical solutions converges to the optimal one. According to the dynamic programming principle, it is sufficient to refine the discretization within a small region around an optimal trajectory in order to reduce the computational cost. Numerical experiments confirm that our algorithm outperforms previous asymptotically optimal planning algorithms, such as PRM~* and RRT~*, in that it uses fewer discretization points to achieve similar quality approximate optimal paths.
机译:提出了第一渐近最佳反馈运动规划算法。我们的算法基于两个良好的数值实践:(1)快速行进方法(FMM)(FMM),这是一个数字汉密尔顿 - 雅各比 - 贝尔曼求解器,(2)自适应网格细化算法,旨在提高A的分辨率简体网格,因此,减少数值误差。使用统一的网格精制,我们表明所得数值溶液的结果序列会聚到最佳的溶液。根据动态编程原理,它足以优化在最佳轨迹周围的小区域内的离散化以降低计算成本。数值实验证实,我们的算法优于先前的渐近最优规划算法,例如PRM〜*和RRT〜*,因为它使用较少的离散化点来实现类似的质量近似最佳路径。

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