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Adaptive GPU Ray Casting Based on Spectral Analysis

机译:基于光谱分析的自适应GPU射线铸造

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GPU based ray casting has become a valuable tool for the visualization of medical image data. While the method produces high-quality images, its main drawback is the high computational load. We present a novel adaptive approach to speed up the rendering. In contrast to well established heuristic methods, we use the spectral decomposition of the transfer function and the dataset to derive a suitable sampling criterion. It is shown how this criterion can be efficiently incorporated into an adaptive ray casting algorithm. Two medical datasets, which each represent a typical, but different material distribution, are rendered using the proposed method. An analysis of the number of sample points per ray reveals that the new algorithm requires 50% to 80% less points compared to a non-adaptive method without any quality loss. We also show that the rendering speed of the GPU implementation is greatly increased with reference to the non-adaptive algorithm.
机译:基于GPU的射线铸件已成为医学图像数据可视化的宝贵工具。虽然该方法产生高质量的图像,其主要缺点是高计算负荷。我们提出了一种新颖的自适应方法来加快渲染。与成熟的启发式方法相比,我们使用传递函数的光谱分解和数据集来导出合适的采样标准。示出了如何将该标准有效地结合到自适应射线铸造算法中。两个医疗数据集,每个医疗数据集代表典型但不同的材料分布,使用该方法呈现。对每个光线的样本点数的分析表明,与非自适应方法相比,新算法需要50%至80%的点,没有任何质量损失。我们还表明,参考非自适应算法,GPU实现的渲染速度大大增加。

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