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A Computer Vision-Based System for a Tangram Game in a Social Robot

机译:基于计算机视觉系统的社会机器人的棕褐色游戏

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Social Robotics is currently gaining ground as it allows robots to have an emphatic behaviour toward humans which facilitates the creation of emotional bonds with them. In this context, robots are starting to support caregivers in stimulation exercises, such as cognitive stimulation therapy, for elderly people. This work focuses on endowing the social robot Mini with perception capabilities to detect a classic game, the Tangram. Besides, the robot is able to follow the game mechanics and, using its interaction capabilities, leads the game and encourage users to complete the game.
机译:社会机器人目前正在获得基础,因为它允许机器人对人类产生强烈行为,这促进了与他们的情感粘合。 在这种情况下,机器人开始支持刺激运动的护理人员,例如认知刺激治疗,为老年人。 这项工作侧重于赋予社会机器人迷你,以观察能力来检测一个经典游戏,棕褐色。 此外,机器人能够遵循游戏机制,并使用其交互能力,引导游戏并鼓励用户完成游戏。

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