首页> 外文会议>International Conference on Collaboration Technologies >Developing Hyper-stories in the Context of Cultural Heritage Appreciation
【24h】

Developing Hyper-stories in the Context of Cultural Heritage Appreciation

机译:在文化遗产欣赏的背景下发展超级故事

获取原文

摘要

Storytelling has been used as a powerful methodology to design learning activities. By producing their own stories, students learn while developing artifacts, which can be shared with other peer learners generating a rich collaborative learning environment based on constructivism. Digital media and especially hypermedia have been successfully used to support storytelling in learning contexts since it eases the collaborative authoring process and allows for the creation of stories with parallel threads and multiple versions, supporting various viewpoints of the same story. Inspired by the context of learning the cultural heritage of the Armenian cross-stones or Khachkars, we developed a tool in which students can create their own hyper-stories to discuss their different aspects. The tool reflects the inherent attachment of the Khachkars to a geographical location by offering a map on which learners can present the location of the stones. We conducted a preliminary test for answers to our research objectives on the effectiveness of a tool that raises the interest and knowledge of the users in cultural heritage objects, which are located in open-air settings. We also address the tool's usability when using a mobile interface. The results indicate that there is a slight increase in the interest and knowledge of users in objects associated with cultural and historical heritage. The usability of the tool over mobile interfaces was acceptable, although it is necessary to improve certain functionalities.
机译:讲故事已被用来作为一个强大的方法来设计学习活动。通过生产自己的故事,学生们同时开发的文物,它可以与其它同行学习者基于建构主义产生丰富的协作学习环境,共享学习。数字媒体,尤其是超媒体已被成功地用于支持评书学习环境,因为它简化了协作的创作过程,并允许创建并行线程和多版本,支持同一个故事的不同观点的故事。通过学习亚美尼亚跨石或Khachkars的文化遗产方面的启发,我们开发了一个工具,学生可以创建自己的超级故事,讨论他们的不同方面。该工具反映Khachkars的与地理位置通过提供在地图上,其学习者可以呈现结石的位置的固有附件。我们对提出的文化遗产对象的用户,分别位于露天设置的兴趣和知识工具的有效性进行了解答了初步测试,我们的研究目标。使用移动界面时,我们还解决了工具的可用性。结果表明,在用户与文化和历史遗产相关物体的兴趣和知识略有增加。该工具通过移动接口的可用性是可以接受的,尽管有必要改善某些功能。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号