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Procedural Level Generation for Augmented Reality Games

机译:增强现实游戏的程序级别

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摘要

Mixed reality games are those in which virtual graphical assets are overlaid on the physical world. We explore the use of procedural content generation to enhance the gameplay experience in a prototype mixed reality game. Procedural content generation is used to design levels that make use of the affordances in the player's physical environment. Levels are tailored to gameplay difficulty and to affect how the player moves their physical body in the real world.
机译:混合现实游戏是那些虚拟图形资产覆盖物理世界的游戏。我们探索使用程序内容一代,以增强原型混合现实游戏中的游戏体验。程序内容生成用于设计利用玩家物理环境中的带来的水平。水平定制到游戏困难,并影响玩家如何在现实世界中移动身体。

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