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(772) THE USE OF INFORMATION AND COMMUNICATION TECHNOLOGY IN UPBRINGING AND EDUCATION OF STUDENTS WITH INTELLECTUAL DISABILITIES

机译:(772)使用信息和通信技术在具有智力障碍的学生的培养和教育中

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One of the main reasons for introducing information and communication technology (ICT) in the upbringing and education of students with disabilities is to enable them to acquire more easily functional and adaptive skills and knowledge that eases their integration into society. The paper focuses on students with intellectual disabilities which are usually insufficiently involved in society in general, and especially in the information society. Each student has the right to acquire experience in accordance with his/her developmental abilities by accessing various content in a customized way. In this context ICT can be used to assist students with intellectual disabilities in acquiring functional knowledge and fundamental skills to become more independent in everyday life. This paper defines the term “intellectual disability” as a complex concept, discusses specifics and obstacles that may occur in the ICT supported education of students with intellectual disabilities, and lists categories of ICT for students with intellectual disabilities. According to that, ICT can be applied as assistive technology or a tool, used as a virtual tutor or for assessment and management purposes. Besides assistive technology and intelligent tutoring systems, the focus is on digital games as well as virtual and augmented reality for educational purposes. Using games and game elements as a medium to master certain learning outcomes enables students with intellectual disabilities to explore and understand the world around them. The concepts of Digital Game-Based Learning (DGBL) and gamification motivates students to stay engaged for a longer period of time and experience everyday situations by playing roles or by performing simple practical exercises. The paper presents a work-inprogress in the research area on the use of DGBL in upbringing and education of students with intellectual disabilities. As the first step of the research, an overview of existing games and other ICT tools designed for students with intellectual disabilities as well as for educational rehabilitators who work with such students is presented.
机译:在残疾学生的教育中引入信息和通信技术(ICT)的主要原因之一是使他们能够更容易地获得更容易的功能和适应性技能和知识,从而减轻他们融入社会的融合。本文重点介绍智力障碍的学生通常不够涉及社会,特别是在信息社会中。每个学生都有权利通过以定制的方式访问各种内容来根据他/她的发展能力获得经验。在这种情况下,ICT可用于帮助学生在获取功能知识和基本技能方面,在日常生活中变得更加独立。本文定义了“知识分子残疾”一词作为复杂概念,讨论了ICT支持的学生教育中可能发生的细节和障碍,并列出了具有智力障碍的学生的ICT类别。根据该问题,ICT可以应用于辅助技术或工具,用作虚拟导师或进行评估和管理目的。除辅助技术和智能辅导系统外,重点是数字游戏以及针对教育目的的虚拟和增强现实。使用游戏和游戏元素作为掌握某些学习结果的媒介,使学生能够探索和理解周围的世界。基于数字游戏的学习(DGBL)和Gamization的概念激励学生通过演奏角色或通过进行简单的实际练习来留住更长的时间和经验日常情况。本文介绍了在研究领域的工作中的工作,在使用DGBL在具有智力障碍的学生的培养和教育中使用。作为研究的第一步,概述了现有的游戏和其他ICT工具,为具有智力残疾的学生以及与这些学生合作的教育康复者。

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