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Investigating the Learning Impact of Autothinking Educational Game on Adults: A Case Study of France

机译:调查自动思考教育比赛对成人的学习影响:法国案例研究

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Adults have different needs for education and training throughout their lives in order to maintain and progress in their job or find a new one. Nowadays, Computational Thinking is one of the 21st century skills that adults must acquire and develop. In this context, some adults have difficulties to find new teaching and learning methodologies that help them learn Computational Thinking. Technology Enhance Learning and specifically Educational Games give the opportunity to learners to enhance their Computational Thinking skills and conceptual knowledge. This paper presents a research study on the learning impact of an adaptive educational game, called Auto Thinking, developed for promoting Computational Thinking skills and conceptual knowledge. The game was used by adults in a Master class at the Universite de Lille in France. Pre-and Post-tests results analysis has shown that the game helped the adults to acquire knowledge on the Computational Thinking: 92% of adults have answered correct at least 4 questions out of 7 in the post-test versus only 34% of learners in the pre-test.
机译:成年人在整个生活中有不同的教育和培训需求,以便在工作中维持和进步或找到新的。如今,计算思维是成年人必须获得和发展的21世纪技能之一。在这种情况下,一些成年人有困难寻找帮助他们学习计算思维的新教学和学习方法。技术增强学习,特别是教育游戏为学习者提供了机会,以提高他们的计算思维技巧和概念知识。本文提出了一种研究自适应教育游戏的学习影响,称为汽车思维,为促进计算思维技巧和概念知识而开发。这场比赛被成年人在法国大学德里尔的大师班上使用。预先测试结果分析表明,该游戏帮助成年人获得了对计算思想的知识:92%的成年人已经回答了至少4个问题在测试后的7个问题上,而不是34%的学习者预测试。

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