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Investigating the Effectiveness of an Educational Card Game for Learning How Human Immunology Is Regulated

机译:调查教育纸牌游戏的有效性以了解如何调节人体免疫学

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摘要

This study was conducted in an attempt to investigate the effectiveness of an educational card game we developed for learning human immunology. Two semesters of evaluation were included to examine the impact of the game on students’ understanding and perceptions of the game-based instruction. Ninety-nine senior high school students (11th graders) were recruited for the first evaluation, and the second-semester group consisted of 72 students (also 11th graders). The results obtained indicate that students did learn from the educational card game. Moreover, students who learned from playing the game significantly outperformed their counterparts in terms of their understanding of the processes and connections among different lines of immunological defense (first semester: t = 2.92, p < 0.01; second semester: t = 3.45, p < 0.01) according to the qualitative analysis of an open-ended question. They generally had positive perceptions toward the game-based instruction and its learning efficiency, and they felt the game-based instruction was much more interesting than traditional didactic lectures (first semester: t = 2.79, p < 0.01; second semester: t = 2.41, p < 0.05). This finding is evidence that the educational card game has potential to facilitate students’ learning of how the immune system works. The implications and suggestions for future work are further discussed.
机译:进行这项研究的目的是调查我们开发的用于学习人类免疫学的教育纸牌游戏的有效性。评估包括两个学期,以检查游戏对学生对基于游戏的指导的理解和理解的影响。招募了99名高中生(11年级学生)进行第一次评估,第二学期组由72名学生(也是11年级学生)组成。获得的结果表明,学生确实从教育纸牌游戏中学到了东西。此外,从玩游戏中学习的学生在对不同免疫防御线之间的过程和联系的理解方面明显优于同龄人(第一学期:t = 2.92,p <0.01;第二学期:t = 3.45,p < 0.01)根据一个开放式问题的定性分析。他们通常对基于游戏的教学及其学习效率抱有积极的看法,并且他们认为基于游戏的教学比传统的教学法有趣得多(第一学期:t = 2.79,p <0.01;第二学期:t = 2.41 ,p <0.05)。这一发现证明教育纸牌游戏具有促进学生学习免疫系统功能的潜力。对未来工作的意义和建议进行了进一步讨论。

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