首页> 外文会议>International Conference on Computer Supported Education >ReadAct: Alternate Reality, Serious Games for Reading-Acting to Engage Population and Schools on Social Challenges
【24h】

ReadAct: Alternate Reality, Serious Games for Reading-Acting to Engage Population and Schools on Social Challenges

机译:阅读:替代现实,严肃的游戏,用于参与人口和学校的社会挑战

获取原文
获取外文期刊封面目录资料

摘要

This paper presents a gamified empowerment approach to train future teachers. The approach aims to innovate teaching strategies and to provide a system which motivates players to read and to apply acquired knowledge towards actions to address social challenges within their community. The approach is supported by an alternate reality serious game called "ReadAct" which blends reading instruction with opportunities to act on social responsibility in the real world. Validation results are offered for experiments with the ReadAct approach in different but related contexts of drama reading, environmental education and introduction to computing. Results provide evidence that ReadAct motivates players (young readers) to engage themselves and to attract their schools' and families' communities to act on social challenges. The underlying challenges in the experiments are water conservation, urban violence and bullying at school. The paper contributes to the literature on computer-based education by indicating how a ReadAct game may turn the school community, where it is played out, into a community school with an integrated view of academics and social services.
机译:本文介绍了培养未来教师的娱乐赋权方法。该方法旨在创新教学策略,并提供一个激励玩家阅读的制度,并为其社区内部的社会挑战申请采取获得的知识。该方法是由替代现实严重游戏支持的,称为“ReadAct”,它将阅读教学与现实世界中的社会责任作出行动。在不同但相关背景下的戏剧阅读,环境教育和计算介绍的实验提供了实验的验证结果。结果提供了表现的证据,即比赛激励球员(年轻读者)参与自己,并吸引学校和家庭的社区来对社会挑战采取行动。实验中的潜在挑战是水资源保护,城市暴力和欺凌在学校。本文通过表明如何将学校社区转化为社区学校,涉及到基于计算机教育的文献,以便在社区学校融入学术界和社会服务。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号