首页> 外国专利> MULTI-VIEW (MV) DISPLAY SYSTEMS AND METHODS FOR QUEST EXPERIENCES, CHALLENGES, SCAVENGER HUNTS, TREASURE HUNTS AND ALTERNATE REALITY GAMES

MULTI-VIEW (MV) DISPLAY SYSTEMS AND METHODS FOR QUEST EXPERIENCES, CHALLENGES, SCAVENGER HUNTS, TREASURE HUNTS AND ALTERNATE REALITY GAMES

机译:用于观看体验,挑战,寻宝游戏,宝物和其他现实游戏的多视图(MV)显示系统和方法

摘要

A multi-view display quest system includes a multi-view (MV) display including one or more MV pixels, wherein each MV pixel is configured to emit beamlets in different directions in a beamlet coordinate system; an input node configured to receive a first attribute of a first quest player or of a first viewing zone and, optionally, a second attribute of a second quest player or of a second viewing zone; and a system controller. The system controller defines the first and second viewing zones relative to the MV display in a viewing zone coordinate system, determines a mapping that translates between the viewing zone coordinate system and the beamlet coordinate system, associates first and second quest related contents with the first and second viewing zones based at least on the first and second attributes, and controls the MV display to project first and second images generated from the first and second quest related contents to the first and second quest players at the first and second viewing zones, respectively.
机译:一种多视点显示任务系统,包括一个或多个MV像素的多视点(MV)显示器,其中每个MV像素配置为在子束坐标系中向不同方向发射子束。输入节点,其被配置为接收第一任务玩家或第一观看区域的第一属性,以及可选地,第二任务玩家或第二观看区域的第二属性;和系统控制器。系统控制器在视区坐标系中定义相对于MV显示的第一和第二视区,确定在视区坐标系和子束坐标系之间转换的映射,将与第一和第二任务相关的内容与第一和第二任务相关联至少基于第一属性和第二属性的第二观看区,并且控制MV显示以将从第一和第二任务相关内容生成的第一图像和第二图像分别投影到第一和第二观看区处的第一和第二任务播放器。

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