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Adopting Commercially Inspired PracticesWithin an Academic Teaching Course A Case Study of a Computer Games Engineering Degree

机译:采用商业风格的实践,学术教学课程是对计算机游戏工程学位的案例研究

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A case study of a computer games engineering course is presented. The course has been designed with close input from industry and is achieving a high rate of success in the number of graduates being recruited by the target industry. The organisers of the course have extensive experience in both the software engineering industry, and in delivering academic teaching. These experiences are combined so that commercial software development practices, technologies and philosophies are adopted throughout the delivery of the academic course. The paper discusses the specifics of how and why this was achieved, and uses the Game Engineering course as an exemplar for encouraging the adoption of commercially inspired techniques within the teaching of software engineering and computer science more generally.
机译:提出了对计算机游戏工程课程的案例研究。该课程专为行业的密切输入而设计,并在目标行业招募的毕业生数量中实现了高度成功。该课程的组织者在软件工程行业方面拥有丰富的经验,并在提供学术教学方面拥有丰富的经验。这些经验组合起来,以便在整个学术课程中采用商业软件开发实践,技术和哲学。本文讨论了如何以及为何实现的具体细节,并使用游戏工程课程作为鼓励在软件工程和计算机科学教学中采用商业启发技术的示例。

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