首页> 外文会议>International Conference on Technologies for E-Learning and Digital Entertainment >Designing Engaging Interaction with Contextual Patterns for an Educational Game
【24h】

Designing Engaging Interaction with Contextual Patterns for an Educational Game

机译:设计与教育游戏的上下文模式的互动

获取原文

摘要

This paper aims to address two problems. The first problem is how to develop engaging (deep and meaningful) pedagogical patterns and still ensure there is sufficient incremental cognitive complexity. The second problem deals with how to connect pedagogical patterns to HCI and software engineering to form a systemic interaction design framework. An educational game is used as an example. Significance of the study lies in the development of a means to create interaction designs around design-for-engagement requirements and the flexible scaling and synergy of different frames of reference (pedagogy-application do-main-HCI- software engineering) through instantiations from the synergised patterns; reducing error and cost and encouraging new experimentations with transfer of engaging learning.
机译:本文旨在解决两个问题。第一个问题是如何发展参与(深和有意义)的教学模式,并确保有足够的增量认知复杂性。第二个问题涉及如何将教学模式连接到HCI和软件工程,以形成系统性交互设计框架。教育游戏用作示例。这些研究的意义在于开发一种方法,以创建互动设计,通过实例化创建邻接设计的交互设计和不同参考框架的灵活缩放和协同作用(教育学 - 应用程序DO-MAIL-ENGINAL)的实例化协同模式;减少错误和成本,并鼓励参与学习转移的新实验。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号