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Designing Engaging Interaction with Contextual Patterns for an Educational Game

机译:设计具有情境模式的互动游戏

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This paper aims to address two problems. The first problem is how to develop engaging (deep and meaningful) pedagogical patterns and still ensure there is sufficient incremental cognitive complexity. The second problem deals with how to connect pedagogical patterns to HCI and software engineering to form a systemic interaction design framework. An educational game is used as an example. Significance of the study lies in the development of a means to create interaction designs around design-for-engagement requirements and the flexible scaling and synergy of different frames of reference (pedagogy-application do-main-HCI- software engineering) through instantiations from the synergised patterns; reducing error and cost and encouraging new experimentations with transfer of engaging learning.
机译:本文旨在解决两个问题。第一个问题是如何发展引人入胜的(深刻而有意义的)教学模式,同时如何确保足够的增量认知复杂性。第二个问题涉及如何将教学模式与人机交互和软件工程联系起来,以形成系统的交互设计框架。以教育游戏为例。这项研究的意义在于,开发一种方法来创建交互设计,围绕交互设计需求,不同参考框架(教学应用do-main-HCI-软件工程)的灵活缩放和协同作用(通过实例化)来实现。协同模式;减少错误和成本,并鼓励采用有趣的学习方法进行新的实验。

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